prepare implementing new cards value function for calculating odds: rename myCards to myHoleCards

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floty committed 2014-05-26 12:41:21 +02:00
1 parent 6dffbaeea5
commit 590f9f7a33
13 files changed
+107 -104

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+14 -14
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@@ -157,13 +157,13 @@ public:
return myStayOnTableStatus;
}
void setMyCards(int* theValue) {
void setMyHoleCards(int* theValue) {
int i;
for(i=0; i<2; i++) myCards[i] = theValue[i];
for(i=0; i<2; i++) myHoleCards[i] = theValue[i];
}
void getMyCards(int* theValue) const {
void getMyHoleCards(int* theValue) const {
int i;
for(i=0; i<2; i++) theValue[i] = myCards[i];
for(i=0; i<2; i++) theValue[i] = myHoleCards[i];
}
void setMyTurn(bool theValue) {
@@ -173,27 +173,27 @@ public:
return myTurn;
}
void setMyCardsFlip(bool theValue, int state) {
myCardsFlip = theValue;
void setMyHoleCardsFlip(bool theValue, int state) {
myHoleCardsFlip = theValue;
// log flipping cards
if(myCardsFlip) {
if(myHoleCardsFlip) {
switch(state) {
case 1:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt);
break;
case 2:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1]);
break;
case 3:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt, "has");
break;
default:
;
}
}
}
bool getMyCardsFlip() const {
return myCardsFlip;
bool getMyHoleCardsFlip() const {
return myHoleCardsFlip;
}
void setMyCardsValueInt(int theValue) {
@@ -329,7 +329,7 @@ private:
int myNiveau[3];
bool logHoleCardsDone;
int myCards[2];
int myHoleCards[2];
int myCash;
int mySet;
int myLastRelativeSet;
@@ -338,7 +338,7 @@ private:
bool myActiveStatus; // 0 = inactive, 1 = active
bool myStayOnTableStatus; // 0 = left, 1 = stay
bool myTurn; // 0 = no, 1 = yes
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
bool myHoleCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
int myRoundStartCash;
int lastMoneyWon;