prepare implementing new cards value function for calculating odds: rename myCards to myHoleCards

This commit is contained in:
floty
2014-05-26 12:41:21 +02:00
parent 6dffbaeea5
commit 590f9f7a33
13 changed files with 107 additions and 104 deletions
+6 -6
View File
@@ -89,14 +89,14 @@ public:
void setMyStayOnTableStatus(bool theValue);
bool getMyStayOnTableStatus() const;
void setMyCards(int* theValue);
void getMyCards(int* theValue) const;
void setMyHoleCards(int* theValue);
void getMyHoleCards(int* theValue) const;
void setMyTurn(bool theValue);
bool getMyTurn() const;
void setMyCardsFlip(bool theValue, int state);
bool getMyCardsFlip() const;
void setMyHoleCardsFlip(bool theValue, int state);
bool getMyHoleCardsFlip() const;
void setMyCardsValueInt(int theValue);
int getMyCardsValueInt() const;
@@ -184,7 +184,7 @@ private:
int myNiveau[3];
bool logHoleCardsDone;
int myCards[2];
int myHoleCards[2];
int myCash;
int mySet;
int myLastRelativeSet;
@@ -193,7 +193,7 @@ private:
bool myActiveStatus; // 0 = inactive, 1 = active
bool myStayOnTableStatus; // 0 = left, 1 = stay
bool myTurn; // 0 = no, 1 = yes
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
bool myHoleCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
int myRoundStartCash;
int lastMoneyWon;