prepare implementing new cards value function for calculating odds: rename myCards to myHoleCards
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@@ -89,14 +89,14 @@ public:
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void setMyStayOnTableStatus(bool theValue);
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bool getMyStayOnTableStatus() const;
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void setMyCards(int* theValue);
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void getMyCards(int* theValue) const;
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void setMyHoleCards(int* theValue);
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void getMyHoleCards(int* theValue) const;
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void setMyTurn(bool theValue);
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bool getMyTurn() const;
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void setMyCardsFlip(bool theValue, int state);
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bool getMyCardsFlip() const;
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void setMyHoleCardsFlip(bool theValue, int state);
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bool getMyHoleCardsFlip() const;
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void setMyCardsValueInt(int theValue);
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int getMyCardsValueInt() const;
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@@ -184,7 +184,7 @@ private:
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int myNiveau[3];
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bool logHoleCardsDone;
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int myCards[2];
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int myHoleCards[2];
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int myCash;
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int mySet;
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int myLastRelativeSet;
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@@ -193,7 +193,7 @@ private:
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bool myActiveStatus; // 0 = inactive, 1 = active
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bool myStayOnTableStatus; // 0 = left, 1 = stay
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bool myTurn; // 0 = no, 1 = yes
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bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
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bool myHoleCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
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int myRoundStartCash;
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int lastMoneyWon;
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