prepare implementing new cards value function for calculating odds: rename myCards to myHoleCards
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@@ -87,14 +87,14 @@ public:
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virtual void setMyStayOnTableStatus(bool theValue) =0;
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virtual bool getMyStayOnTableStatus() const =0;
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virtual void setMyCards(int* theValue) =0;
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virtual void getMyCards(int* theValue) const =0;
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virtual void setMyHoleCards(int* theValue) =0;
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virtual void getMyHoleCards(int* theValue) const =0;
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virtual void setMyTurn(bool theValue) =0;
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virtual bool getMyTurn() const =0;
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virtual void setMyCardsFlip(bool theValue, int state) =0;
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virtual bool getMyCardsFlip() const =0;
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virtual void setMyHoleCardsFlip(bool theValue, int state) =0;
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virtual bool getMyHoleCardsFlip() const =0;
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virtual void setMyCardsValueInt(int theValue) =0;
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virtual int getMyCardsValueInt() const =0;
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