prepare implementing new cards value function for calculating odds: rename myCards to myHoleCards

This commit is contained in:
floty
2014-05-26 12:41:21 +02:00
parent 6dffbaeea5
commit 590f9f7a33
13 changed files with 107 additions and 104 deletions
+7 -7
View File
@@ -834,7 +834,7 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog)
QPixmap tempCardsPixmapArray[2];
int tempCardsIntArray[2];
humanPlayer->getMyCards(tempCardsIntArray);
humanPlayer->getMyHoleCards(tempCardsIntArray);
if(myConfig->readConfigInt("AntiPeekMode")) {
holeCardsArray[0][0]->setPixmap(flipside, true);
tempCardsPixmapArray[0] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[0], 10)+".png"));
@@ -1440,7 +1440,7 @@ void gameTableImpl::dealHoleCards()
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
(*it_c)->getMyCards(tempCardsIntArray);
(*it_c)->getMyHoleCards(tempCardsIntArray);
for(j=0; j<2; j++) {
if((*it_c)->getMyActiveStatus()) {
if (( (*it_c)->getMyID() == 0) || (currentGame->getCurrentHand()->getLog() && currentGame->getCurrentHand()->getLog()->getDebugMode()) ) {
@@ -2550,7 +2550,7 @@ void gameTableImpl::postRiverRunAnimation2()
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
//set Player value (logging) for all in already shown cards
(*it_c)->setMyCardsFlip(1,3);
(*it_c)->setMyHoleCardsFlip(1,3);
}
}
}
@@ -2843,7 +2843,7 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
if((*it_c)->getMyUniqueID() == playerId) {
(*it_c)->getMyCards(tempCardsIntArray);
(*it_c)->getMyHoleCards(tempCardsIntArray);
for(j=0; j<2; j++) {
if(showFlipcardAnimation) { // with Eye-Candy
@@ -2855,9 +2855,9 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
}
//set Player value (logging)
if(currentHand->getCurrentRound() < GAME_STATE_RIVER || allIn) {
(*it_c)->setMyCardsFlip(1,2); //for bero before postriver or allin just log the hole cards
(*it_c)->setMyHoleCardsFlip(1,2); //for bero before postriver or allin just log the hole cards
} else {
(*it_c)->setMyCardsFlip(1,1); //for postriver log the value
(*it_c)->setMyHoleCardsFlip(1,1); //for postriver log the value
}
}
}
@@ -4014,7 +4014,7 @@ void gameTableImpl::refreshCardsChance(GameState bero)
int boardCards[5];
int holeCards[2];
humanPlayer->getMyCards(holeCards);
humanPlayer->getMyHoleCards(holeCards);
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
if(humanPlayer->getMyAction() == PLAYER_ACTION_FOLD) {