prepare implementing new cards value function for calculating odds: rename myCards to myHoleCards
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@@ -210,7 +210,7 @@ SetPlayerResult(PlayerResult &playerResult, boost::shared_ptr<PlayerInterface> t
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playerResult.set_playerid(tmpPlayer->getMyUniqueID());
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int tmpCards[2];
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int bestHandPos[5];
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tmpPlayer->getMyCards(tmpCards);
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tmpPlayer->getMyHoleCards(tmpCards);
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playerResult.set_resultcard1(tmpCards[0]);
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playerResult.set_resultcard2(tmpCards[1]);
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tmpPlayer->getMyBestHandPosition(bestHandPos);
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@@ -999,7 +999,7 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
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AllInShowCardsMessage::PlayerAllIn *playerAllIn = netAllInShow->add_playersallin();
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playerAllIn->set_playerid((*i)->getMyUniqueID());
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int tmpCards[2];
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(*i)->getMyCards(tmpCards);
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(*i)->getMyHoleCards(tmpCards);
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playerAllIn->set_allincard1(tmpCards[0]);
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playerAllIn->set_allincard2(tmpCards[1]);
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++i;
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@@ -1257,7 +1257,7 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
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if (tmpSession) {
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int cards[2];
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bool errorFlag = false;
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tmpPlayer->getMyCards(cards);
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tmpPlayer->getMyHoleCards(cards);
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boost::shared_ptr<NetPacket> notifyCards = CreateNetPacketHandStart(*server);
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HandStartMessage *netHandStart = notifyCards->GetMsg()->mutable_handstartmessage();
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