session refactoring
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@@ -51,7 +51,8 @@ public:
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void setSession(boost::shared_ptr<Session> session) { mySession = session; }
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boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
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boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const { return myServerGuiInterface; }
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signals:
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void signalShowClientDialog();
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@@ -111,7 +112,7 @@ public slots:
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void networkStart(boost::shared_ptr<Game> game);
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QStringList getPlayerNicksList();
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private:
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ConfigFile *myConfig;
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