Work on dedicated server. This svn revision is totally broken, it is part of a complete redesign of the server.

There is a lobby thread for the server, and each game has its own game processing thread and a sender thread. Connections can be accepted from different sources, i.e. TCP/SCTP over IPv4, IPv6, all those work well in parallel.
This commit is contained in:
lotodore
2007-08-15 13:28:28 +00:00
parent ab0dd1d065
commit 59b7438376
12 changed files with 1561 additions and 797 deletions
-1
View File
@@ -21,7 +21,6 @@
#ifndef _SESSIONDATA_H_
#define _SESSIONDATA_H_
#include <playerdata.h>
#include <net/socket_helper.h>
#include <string>