Work on dedicated server. This svn revision is totally broken, it is part of a complete redesign of the server.
There is a lobby thread for the server, and each game has its own game processing thread and a sender thread. Connections can be accepted from different sources, i.e. TCP/SCTP over IPv4, IPv6, all those work well in parallel.
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@@ -21,7 +21,6 @@
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#ifndef _SESSIONDATA_H_
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#define _SESSIONDATA_H_
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#include <playerdata.h>
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#include <net/socket_helper.h>
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#include <string>
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