android return key behaviour enhancements
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@@ -87,7 +87,7 @@ bool newGameDialogImpl::eventFilter(QObject *obj, QEvent *event)
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QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
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#ifdef ANDROID
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//androi hack for crash bug (hopefully useless from necessitas beta2)
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//androi changes for return key behavior (hopefully useless from necessitas beta2)
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if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Return) {
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if(spinBox_gameSpeed->hasFocus()) {
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spinBox_gameSpeed->clearFocus();
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