Fixed byte order conversion for blind lists.
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@@ -532,7 +532,7 @@ void GetGameInfoData(const GameInfoData *inData, GameData &outData)
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const u_int16_t *manualBlindsPtr = (const u_int16_t *)((const char *)inData + sizeof(GameInfoData));
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for (u_int16_t i = 0; i < numManualBlinds; i++)
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{
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outData.manualBlindsList.push_back(*manualBlindsPtr);
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outData.manualBlindsList.push_back(ntohs(*manualBlindsPtr));
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++manualBlindsPtr;
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}
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}
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