setPlayerAvatar introduced
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@@ -62,6 +62,8 @@ void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::refreshButton() const {}
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void ServerGuiWrapper::refreshGameLabels(GameState /*state*/) const {}
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void ServerGuiWrapper::setPlayerAvatar(int /*myUniqueID*/, const std::string &/*myAvatar*/) const {};
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void ServerGuiWrapper::waitForGuiUpdateDone() const {}
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void ServerGuiWrapper::dealBeRoCards(int /*myBeRoID*/) {}
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@@ -46,6 +46,8 @@ public:
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void refreshButton() const;
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void refreshGameLabels(GameState state) const;
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void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
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void waitForGuiUpdateDone() const;
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void dealBeRoCards(int);
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