All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.
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@@ -88,8 +88,6 @@ public:
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virtual void startTimeoutAnimation(int playerId, int timeoutSec) =0;
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virtual void stopTimeoutAnimation(int playerId) =0;
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virtual void fadeOutHumanPlayerCards() =0;
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//log.cpp
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virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
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virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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