All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.
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@@ -97,8 +97,6 @@ void GuiWrapper::disableMyButtons() { myW->signalDisableMyButtons(); }
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void GuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) { myW->signalStartTimeoutAnimation(playerId, timeoutSec); }
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void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnimation(playerId); }
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void GuiWrapper::fadeOutHumanPlayerCards() { myW->signalFadeOutHumanPlayerCards(); }
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void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
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void GuiWrapper::logPlayerWinsMsg(int playerID, int pot) { myLog->signalLogPlayerWinsMsg(playerID, pot); }
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