All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.
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@@ -129,8 +129,6 @@ signals:
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void signalNetServerPlayerJoined(QString playerName);
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void signalNetServerPlayerLeft(QString playerName);
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void signalFadeOutHumanPlayerCards();
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public slots:
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void initGui(int speed);
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@@ -270,8 +268,6 @@ public slots:
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void localGameModification();
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void networkGameModification();
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void fadeOutHumanPlayerCards();
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void quitPokerTH();
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