All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.

This commit is contained in:
lotodore committed 2007-06-16 09:48:23 +00:00
1 parent af9f799b51
commit 5c63a12104
9 files changed
+26 -52

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+13 -11
View File
@@ -18,6 +18,7 @@ using namespace std;
SDLPlayer::SDLPlayer(ConfigFile *c)
: soundData(NULL), currentChannel(0) , audioEnabled(0), myConfig(c)
{
SDL_Init(SDL_INIT_AUDIO);
initAudio();
}
@@ -25,21 +26,23 @@ SDLPlayer::SDLPlayer(ConfigFile *c)
SDLPlayer::~SDLPlayer()
{
closeAudio();
SDL_Quit();
}
void SDLPlayer::initAudio() {
audio_rate = 44100;
audio_format = AUDIO_S16; /* 16-bit stereo */
audio_channels = 2;
audio_buffers = 4096;
sound = NULL;
if (myConfig->readConfigInt("PlaySoundEffects"))
{
audio_rate = 44100;
audio_format = AUDIO_S16; /* 16-bit stereo */
audio_channels = 2;
audio_buffers = 4096;
sound = NULL;
SDL_Init(SDL_INIT_AUDIO);
if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) == 0) {
Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
audioEnabled = 1;
if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) == 0) {
Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
audioEnabled = 1;
}
}
}
@@ -121,5 +124,4 @@ void SDLPlayer::closeAudio() {
audioDone();
Mix_CloseAudio();
}
SDL_Quit();
}