log fix
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@@ -64,10 +64,10 @@ public:
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int getMySet() const { return mySet;}
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int getMyLastRelativeSet() const { return myLastRelativeSet; }
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void setMyAction(int theValue) {
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void setMyAction(int theValue, bool blind = 0) {
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myAction = theValue;
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// logging for human player
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if(myAction) actualHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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if(myAction && !blind) actualHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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}
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int getMyAction() const { return myAction; }
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