Went over netpacket.cpp - additional checks, check function in base class. More restrictive concerning size of packets.
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@@ -20,8 +20,12 @@
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#ifndef GAME_DEFS_H
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#define GAME_DEFS_H
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#define MIN_NUMBER_OF_PLAYERS 2
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#define MAX_NUMBER_OF_PLAYERS 7
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#define MIN_GUI_SPEED 1
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#define MAX_GUI_SPEED 11
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enum GameState {
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GAME_STATE_PREFLOP = 0,
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GAME_STATE_FLOP,
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