Allow retrieving of own player id by gui.
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@@ -91,6 +91,7 @@ public:
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bool GetPlayerIdFromName(const std::string &playerName, unsigned &playerId) const;
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ServerStats GetStatData() const;
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unsigned GetGameId() const;
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unsigned GetGuiPlayerId() const;
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Gsasl *GetAuthContext();
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@@ -158,7 +159,6 @@ protected:
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void SetGameData(const GameData &gameData);
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const StartData &GetStartData() const;
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void SetStartData(const StartData &startData);
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unsigned GetGuiPlayerId() const;
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void SetGuiPlayerId(unsigned guiPlayerId);
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boost::shared_ptr<Game> GetGame();
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@@ -259,6 +259,7 @@ private:
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unsigned m_curGameNum;
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unsigned m_guiPlayerId;
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mutable boost::mutex m_guiPlayerIdMutex;
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bool m_sessionEstablished;
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mutable boost::mutex m_curStatsMutex;
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@@ -963,12 +963,14 @@ ClientThread::SetStartData(const StartData &startData)
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unsigned
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ClientThread::GetGuiPlayerId() const
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{
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boost::mutex::scoped_lock lock(m_guiPlayerIdMutex);
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return m_guiPlayerId;
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}
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void
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ClientThread::SetGuiPlayerId(unsigned guiPlayerId)
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{
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boost::mutex::scoped_lock lock(m_guiPlayerIdMutex);
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m_guiPlayerId = guiPlayerId;
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}
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@@ -490,6 +490,14 @@ unsigned Session::getClientCurrentGameId() const
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return id;
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}
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unsigned Session::getClientUniquePlayerId() const
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{
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unsigned id = 0;
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if (myNetClient)
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id = myNetClient->GetGuiPlayerId();
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return id;
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}
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bool Session::getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName)
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{
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bool retVal = false;
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@@ -96,6 +96,7 @@ public:
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PlayerInfo getClientPlayerInfo(unsigned playerId) const;
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ServerStats getClientStats() const;
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unsigned getClientCurrentGameId() const;
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unsigned getClientUniquePlayerId() const;
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bool getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName);
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