Allow retrieving of own player id by gui.

This commit is contained in:
lotodore
2010-03-24 20:10:36 +00:00
parent d386092a03
commit 5ea56bbf0d
4 changed files with 13 additions and 1 deletions
+2 -1
View File
@@ -91,6 +91,7 @@ public:
bool GetPlayerIdFromName(const std::string &playerName, unsigned &playerId) const;
ServerStats GetStatData() const;
unsigned GetGameId() const;
unsigned GetGuiPlayerId() const;
Gsasl *GetAuthContext();
@@ -158,7 +159,6 @@ protected:
void SetGameData(const GameData &gameData);
const StartData &GetStartData() const;
void SetStartData(const StartData &startData);
unsigned GetGuiPlayerId() const;
void SetGuiPlayerId(unsigned guiPlayerId);
boost::shared_ptr<Game> GetGame();
@@ -259,6 +259,7 @@ private:
unsigned m_curGameNum;
unsigned m_guiPlayerId;
mutable boost::mutex m_guiPlayerIdMutex;
bool m_sessionEstablished;
mutable boost::mutex m_curStatsMutex;
+2
View File
@@ -963,12 +963,14 @@ ClientThread::SetStartData(const StartData &startData)
unsigned
ClientThread::GetGuiPlayerId() const
{
boost::mutex::scoped_lock lock(m_guiPlayerIdMutex);
return m_guiPlayerId;
}
void
ClientThread::SetGuiPlayerId(unsigned guiPlayerId)
{
boost::mutex::scoped_lock lock(m_guiPlayerIdMutex);
m_guiPlayerId = guiPlayerId;
}