Restructured network server.
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@@ -42,9 +42,6 @@ public:
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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bool isNetworkServer() const;
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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