Restructured network server.
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@@ -160,13 +160,6 @@ void Session::initiateNetworkServerGame()
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myNetServer->StartGame();
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}
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void Session::waitForNetworkServerAction(GameState state, unsigned uniquePlayerId)
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{
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if (!myNetServer)
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return; // TODO: throw exception
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myNetServer->WaitForClientAction(state, uniquePlayerId);
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}
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void Session::terminateNetworkServer()
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{
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if (!myNetServer)
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