Restructured network server.
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@@ -49,7 +49,6 @@ public:
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void startNetworkServer(const GameData &gameData);
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void initiateNetworkServerGame();
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void waitForNetworkServerAction(GameState state, unsigned uniquePlayerId);
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void terminateNetworkServer();
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void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
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