Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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+5
-16
@@ -21,29 +21,24 @@
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#ifndef _SENDERHELPER_H_
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#define _SENDERHELPER_H_
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#include <net/senderinterface.h>
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#include <net/netpacket.h>
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#include <net/sendercallback.h>
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class SessionData;
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class SendDataManager;
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class SenderHelper : public SenderInterface
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class SenderHelper
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{
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public:
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SenderHelper(SenderCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService);
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virtual ~SenderHelper();
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~SenderHelper();
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virtual void Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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virtual void Send(boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
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void Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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void Send(boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
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virtual void Process();
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virtual void SignalSessionTerminated(unsigned sessionId);
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void SignalSessionTerminated(unsigned sessionId);
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protected:
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typedef std::list<unsigned> SessionIdList;
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typedef std::map<SessionId, boost::shared_ptr<SendDataManager> > SendQueueMap;
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private:
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@@ -53,12 +48,6 @@ private:
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SendQueueMap m_sendQueueMap;
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mutable boost::mutex m_sendQueueMapMutex;
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SessionIdList m_changedSessions;
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mutable boost::mutex m_changedSessionsMutex;
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SessionIdList m_removedSessions;
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mutable boost::mutex m_removedSessionsMutex;
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};
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#endif
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