Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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@@ -145,9 +145,12 @@ protected:
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void TimerNextHand(ServerGame &server);
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void TimerNextGame(ServerGame &server);
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int GetDealCardsDelaySec(ServerGame &server);
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static void StartNewHand(ServerGame &server);
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private:
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static ServerGameStateHand s_state;
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friend class ServerGameStateStartGame;
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};
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// State: Wait for a player action.
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