Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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@@ -28,8 +28,8 @@
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#include <playerdata.h>
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#include <core/thread.h>
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class SenderInterface;
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class NetPacket;
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class SenderHelper;
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struct SessionWrapper
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{
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@@ -73,9 +73,9 @@ public:
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void Clear();
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unsigned GetRawSessionCount();
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void SendToAllSessions(boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendLobbyMsgToAllSessions(boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendToAllButOneSessions(boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state);
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void SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state);
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protected:
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