adds style version number to check if style is outdated

This commit is contained in:
doitux
2009-04-09 23:57:25 +00:00
parent aef82cef0e
commit 5f8d2d18e7
6 changed files with 30 additions and 19 deletions
+12 -16
View File
@@ -1285,10 +1285,6 @@ void gameTableImpl::provideMyActions(int mode) {
Game *currentGame = myStartWindow->getSession()->getCurrentGame();
HandInterface *currentHand = currentGame->getCurrentHand();
// cout << "provideMyActions get myAction" << currentHand->getSeatsList()->front()->getMyAction() << endl;
// cout << "provideMyActions get mySet" << currentGame->getSeatsList()->front()->getMySet() << endl;
// cout << "provideMyActions get HighestSet" << currentHand->getCurrentBeRo()->getHighestSet() << endl;
//really disabled buttons if human player is fold/all-in or ... and not called from dealberocards
if(/*pushButton_BetRaise->isCheckable() && */mode != 0 && (currentHand->getSeatsList()->front()->getMyAction() == PLAYER_ACTION_ALLIN || currentHand->getSeatsList()->front()->getMyAction() == PLAYER_ACTION_FOLD || (currentGame->getSeatsList()->front()->getMySet() == currentHand->getCurrentBeRo()->getHighestSet() && (currentGame->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_NONE)))) {
@@ -1408,9 +1404,9 @@ void gameTableImpl::provideMyActions(int mode) {
//if value changed on bet/raise button --> uncheck to prevent unwanted actions
QString lastBetValueString = lastPushButtonBetRaiseString.section(" ",1 ,1);
QString lastBetValueString = lastPushButtonBetRaiseString;
int index = lastBetValueString.indexOf("$");
lastBetValueString.remove(index,1);
lastBetValueString.remove(0, index+1);
bool ok;
int lastBetValue = lastBetValueString.toInt(&ok,10);
@@ -1582,9 +1578,9 @@ int gameTableImpl::getMyCallAmount() {
int gameTableImpl::getBetRaisePushButtonValue() {
QString betValueString = pushButton_BetRaise->text().section(" ",1 ,1);
QString betValueString = pushButton_BetRaise->text();
int index = betValueString.indexOf("$");
betValueString.remove(index,1);
betValueString.remove(0, index+1);
bool ok;
int betValue = betValueString.toInt(&ok,10);
@@ -3161,16 +3157,16 @@ void gameTableImpl::refreshActionButtonFKeyIndicator(bool clear)
}
else {
if(myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0 ){
pushButton_AllIn->setFKeyText("F4");
pushButton_BetRaise->setFKeyText("F3");
pushButton_CallCheck->setFKeyText("F2");
pushButton_Fold->setFKeyText("F1");
if(!pushButton_AllIn->text().isEmpty()) pushButton_AllIn->setFKeyText("F4");
if(!pushButton_BetRaise->text().isEmpty()) pushButton_BetRaise->setFKeyText("F3");
if(!pushButton_CallCheck->text().isEmpty()) pushButton_CallCheck->setFKeyText("F2");
if(!pushButton_Fold->text().isEmpty()) pushButton_Fold->setFKeyText("F1");
}
else {
pushButton_AllIn->setFKeyText("F1");
pushButton_BetRaise->setFKeyText("F2");
pushButton_CallCheck->setFKeyText("F3");
pushButton_Fold->setFKeyText("F4");
if(!pushButton_AllIn->text().isEmpty()) pushButton_AllIn->setFKeyText("F1");
if(!pushButton_BetRaise->text().isEmpty()) pushButton_BetRaise->setFKeyText("F2");
if(!pushButton_CallCheck->text().isEmpty()) pushButton_CallCheck->setFKeyText("F3");
if(!pushButton_Fold->text().isEmpty()) pushButton_Fold->setFKeyText("F4");
}
}
}