Show message whether avatar report was successful.
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@@ -951,11 +951,14 @@ void startWindowImpl::networkMessage(unsigned msgId)
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switch(msgId) {
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case 1: { msgText = tr("The avatar report was accepted by the server. Thank you."); }
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case MSG_NET_AVATAR_REPORT_ACCEPTED:
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{ msgText = tr("The avatar report was accepted by the server. Thank you."); }
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break;
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case 2: { msgText = tr("This avatar was already reported by another player."); }
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case MSG_NET_AVATAR_REPORT_DUP:
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{ msgText = tr("This avatar was already reported by another player."); }
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break;
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case 3: { msgText = tr("An error occurred while reporting the avatar."); }
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case MSG_NET_AVATAR_REPORT_REJECTED:
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{ msgText = tr("An error occurred while reporting the avatar."); }
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break;
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default:;
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break;
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