From 5faad7b2880d1f402af695ed388c90a2da4b74ad Mon Sep 17 00:00:00 2001 From: lotodore Date: Mon, 3 Aug 2009 21:02:37 +0000 Subject: [PATCH] Fixing resubscription of lobby messages after game. There are no known errors now. --- src/net/common/clientthread.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/net/common/clientthread.cpp b/src/net/common/clientthread.cpp index 1076c0bd..7495874f 100644 --- a/src/net/common/clientthread.cpp +++ b/src/net/common/clientthread.cpp @@ -770,6 +770,7 @@ ClientThread::ResubscribeLobbyMsg() packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage; SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage; netRequest->subscriptionAction = subscriptionAction_resubscribeGameList; + GetSender().Send(GetContext().GetSessionData(), packet); GetContext().SetSubscribeLobbyMsg(true); } }