servermessages via id implemented

This commit is contained in:
doitux
2011-01-10 21:40:48 +00:00
parent a2df4b2655
commit 6028ae57b7
8 changed files with 35 additions and 3 deletions
+1
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@@ -146,6 +146,7 @@ void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) {
void ServerGuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientGameChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg) { if (myClientcb) myClientcb->SignalNetClientMsgBox(msg); }
void ServerGuiWrapper::SignalNetClientMsgBox(unsigned msgId) { if (myClientcb) myClientcb->SignalNetClientMsgBox(msgId); }
void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb->SignalNetClientWaitDialog(); }
void ServerGuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds) { if (myClientcb) myClientcb->SignalNetClientWarningAutoFoldInRankingGame(remainingAutoFolds); }
+1
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@@ -148,6 +148,7 @@ public:
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
void SignalNetClientMsgBox(const std::string &msg);
void SignalNetClientMsgBox(unsigned msgId);
void SignalIrcError(int errorCode);
void SignalIrcServerError(int errorCode);
void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);