servermessages via id implemented
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@@ -148,6 +148,7 @@ public:
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void SignalIrcPlayerLeft(const std::string &nickName);
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void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
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void SignalNetClientMsgBox(const std::string &msg);
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void SignalNetClientMsgBox(unsigned msgId);
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void SignalIrcError(int errorCode);
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void SignalIrcServerError(int errorCode);
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void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);
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