servermessages via id implemented

This commit is contained in:
doitux
2011-01-10 21:40:48 +00:00
parent a2df4b2655
commit 6028ae57b7
8 changed files with 35 additions and 3 deletions
+1
View File
@@ -173,6 +173,7 @@ void GuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingA
void GuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg) { myStartWindow->signalNetClientGameChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg) { myStartWindow->signalNetClientLobbyChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalNetClientMsgBox(const string &msg) { myStartWindow->signalNetClientMsgBox(QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalNetClientMsgBox(unsigned msgId) { myStartWindow->signalNetClientMsgBox(msgId); }
void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myStartWindow->signalNetServerError(errorID, osErrorID); }