servermessages via id implemented
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@@ -173,6 +173,7 @@ void GuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingA
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void GuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg) { myStartWindow->signalNetClientGameChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg) { myStartWindow->signalNetClientLobbyChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetClientMsgBox(const string &msg) { myStartWindow->signalNetClientMsgBox(QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetClientMsgBox(unsigned msgId) { myStartWindow->signalNetClientMsgBox(msgId); }
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void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myStartWindow->signalNetServerError(errorID, osErrorID); }
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