servermessages via id implemented
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@@ -132,6 +132,8 @@ public:
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void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientMsgBox(const std::string &msg);
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void SignalNetClientMsgBox(unsigned msgId);
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void SignalNetClientWaitDialog();
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void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds);
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