servermessages via id implemented
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@@ -91,6 +91,7 @@ signals:
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void signalNetClientGameChatMsg(QString nickName, QString msg);
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void signalNetClientLobbyChatMsg(QString nickName, QString msg);
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void signalNetClientMsgBox(QString msg);
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void signalNetClientMsgBox(unsigned msgId);
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void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
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void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
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@@ -122,6 +123,7 @@ public slots:
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void networkError(int, int);
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void networkNotification(int);
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void networkMessage(QString);
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void networkMessage(unsigned);
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void networkStart(boost::shared_ptr<Game> game);
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QStringList getPlayerNicksList();
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