servermessages via id implemented

This commit is contained in:
doitux
2011-01-10 21:40:48 +00:00
parent a2df4b2655
commit 6028ae57b7
8 changed files with 35 additions and 3 deletions
+1
View File
@@ -59,6 +59,7 @@ public:
virtual void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientMsgBox(const std::string &msg) = 0;
virtual void SignalNetClientMsgBox(unsigned msgId) = 0;
virtual void SignalNetClientWaitDialog() = 0;
virtual void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds) = 0;