Adopting changes from asio branch. Currently broken.

This commit is contained in:
lotodore
2009-05-04 21:11:29 +00:00
parent a65934e2a5
commit 60b5d45c53
23 changed files with 539 additions and 421 deletions
+111
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@@ -0,0 +1,111 @@
/***************************************************************************
* Copyright (C) 2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <core/timermanager.h>
using namespace std;
TimerManager::TimerManager()
: m_curTimerId(0)
{
}
unsigned
TimerManager::RegisterTimer(unsigned timeoutMsec, boost::function<void()> timerHandler, bool timerRepeat)
{
// Register a new timer callback.
boost::recursive_mutex::scoped_lock lock(m_timerMutex);
// Use a unique id for each timer.
unsigned id = GetNextTimerId();
// Sort all timers by tick on which the callback occurs.
unsigned absoluteTimer = static_cast<unsigned>(m_softwareTimer.elapsed().total_milliseconds()) + timeoutMsec;
m_timerMap.insert(
TimerMap::value_type(absoluteTimer, TimerData(id, timeoutMsec, timerHandler, timerRepeat)));
return id;
}
bool
TimerManager::UnregisterTimer(unsigned timerId)
{
// Remove a timer callback from the map.
boost::recursive_mutex::scoped_lock lock(m_timerMutex);
bool unregistered = false;
TimerMap::iterator i = m_timerMap.begin();
TimerMap::iterator end = m_timerMap.end();
while (i != end)
{
if (i->second.id == timerId)
{
m_timerMap.erase(i);
unregistered = true;
break;
}
++i;
}
return unregistered;
}
void
TimerManager::Process()
{
boost::recursive_mutex::scoped_lock lock(m_timerMutex);
bool timerOccurred;
do
{
timerOccurred = false;
TimerMap::iterator i = m_timerMap.begin();
if (i != m_timerMap.end())
{
// Check whether the timer occured.
unsigned currentTicks = static_cast<unsigned>(m_softwareTimer.elapsed().total_milliseconds());
unsigned timerTicks = i->first;
if (currentTicks >= timerTicks)
{
// Grab a copy of the timer.
TimerData timer = i->second;
// Remove the timer, re-add if it is repeating.
m_timerMap.erase(i);
if (timer.repeat)
{
// Re-add the repeating timer.
// Try to be precise.
unsigned absoluteTimer = currentTicks + timer.msec;
unsigned tickDiff = currentTicks - timerTicks;
if (absoluteTimer >= tickDiff)
absoluteTimer -= tickDiff;
m_timerMap.insert(
TimerMap::value_type(absoluteTimer, timer));
}
// The callback may register/unregister a timer (a recursive mutex is used).
timer.handler();
timerOccurred = true;
}
}
} while (timerOccurred);
}
unsigned
TimerManager::GetNextTimerId()
{
return ++m_curTimerId;
}
+63
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@@ -0,0 +1,63 @@
/***************************************************************************
* Copyright (C) 2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* A manager for asynchronous software timer. */
#ifndef _TIMERMANAGER_H_
#define _TIMERMANAGER_H_
#include <map>
#include <boost/thread.hpp>
#include <boost/function.hpp>
#include <third_party/boost/timers.hpp>
class TimerManager
{
public:
TimerManager();
unsigned RegisterTimer(unsigned timeoutMsec, boost::function<void()> timerHandler, bool timerRepeat = false);
bool UnregisterTimer(unsigned timerId);
void Process();
protected:
struct TimerData
{
TimerData(unsigned timerId, unsigned timeoutMsec, boost::function<void()> timerHandler, bool timerRepeat)
: id(timerId), msec(timeoutMsec), handler(timerHandler), repeat(timerRepeat) {}
unsigned id;
unsigned msec;
boost::function<void()> handler;
bool repeat;
};
typedef std::multimap<unsigned, TimerData> TimerMap;
unsigned GetNextTimerId();
private:
mutable boost::recursive_mutex m_timerMutex;
TimerMap m_timerMap;
unsigned m_curTimerId;
boost::timers::portable::microsec_timer m_softwareTimer;
};
#endif
+1 -1
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@@ -121,7 +121,7 @@ protected:
const ClientContext &GetContext() const;
ClientContext &GetContext();
void SetContextSocket(SOCKET s);
void CreateContextSession();
ClientState &GetState();
void SetState(ClientState &newState);
+1 -16
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@@ -86,22 +86,7 @@ ClientStateInit::Process(ClientThread &client)
if (context.GetServerPort() < 1024)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
client.SetContextSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
if (!IS_VALID_SOCKET(context.GetSocket()))
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
unsigned long mode = 1;
if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
// The following calls are optional - the return value is not checked.
int nodelay = 1;
setsockopt(context.GetSocket(), SOL_SOCKET, TCP_NODELAY, (char *)&nodelay, sizeof(nodelay));
#ifdef SO_NOSIGPIPE
int nosigpipe = 1;
setsockopt(context.GetSocket(), SOL_SOCKET, SO_NOSIGPIPE, (char *)&nosigpipe, sizeof(nosigpipe));
#endif
client.CreateContextSession();
if (context.GetUseServerList())
client.SetState(ClientStateStartServerListDownload::Instance());
+24 -7
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@@ -17,6 +17,7 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <boost/asio.hpp>
#include <net/socket_helper.h>
#include <net/clientthread.h>
#include <net/clientstate.h>
@@ -40,6 +41,7 @@
#define TEMP_AVATAR_FILENAME "avatar.tmp"
using namespace std;
using boost::asio::ip::tcp;
class ClientSenderCallback : public SenderCallback, public SessionDataCallback
@@ -719,14 +721,29 @@ ClientThread::GetContext()
}
void
ClientThread::SetContextSocket(SOCKET s)
ClientThread::CreateContextSession()
{
GetContext().SetSessionData(boost::shared_ptr<SessionData>(new SessionData(
s,
SESSION_ID_GENERIC,
m_senderThread,
*m_senderCallback,
*m_ioService)));
bool validSocket = false;
// TODO ipv6
// TODO sctp
try {
boost::shared_ptr<tcp::socket> newSock(new boost::asio::ip::tcp::socket(*m_ioService, tcp::v4()));
boost::asio::socket_base::non_blocking_io command(true);
newSock->io_control(command);
newSock->set_option(tcp::no_delay(true));
newSock->set_option(boost::asio::socket_base::keep_alive(true));
GetContext().SetSessionData(boost::shared_ptr<SessionData>(new SessionData(
newSock,
SESSION_ID_GENERIC,
m_senderThread,
*m_senderCallback)));
validSocket = true;
} catch (...)
{
}
if (!validSocket)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
}
ClientState &
+1 -9
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@@ -23,7 +23,7 @@
using namespace std;
ConnectData::ConnectData()
: m_sockfd(INVALID_SOCKET), m_peerAddrSize(sizeof(m_peerAddr))
: m_sockfd(INVALID_SOCKET), m_peerAddrSize(sizeof(struct sockaddr_storage))
{
memset(&m_peerAddr, 0, sizeof(m_peerAddr));
}
@@ -34,11 +34,3 @@ ConnectData::~ConnectData()
CLOSESOCKET(m_sockfd);
}
SOCKET
ConnectData::ReleaseSocket()
{
SOCKET tmpSock = m_sockfd;
m_sockfd = INVALID_SOCKET;
return tmpSock;
}
+2 -2
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@@ -77,7 +77,7 @@ ReceiverHelper::Recv(SOCKET sock, ReceiveBuffer &buf)
else
{
buf.recvBufUsed += bytesRecvd;
InternalGetPackets(buf);
ScanPackets(buf);
}
}
}
@@ -92,7 +92,7 @@ ReceiverHelper::Recv(SOCKET sock, ReceiveBuffer &buf)
}
void
ReceiverHelper::InternalGetPackets(ReceiveBuffer &buf)
ReceiverHelper::ScanPackets(ReceiveBuffer &buf)
{
bool dataAvailable = true;
do
+81 -186
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@@ -17,28 +17,22 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/socket_helper.h>
#include <net/serveracceptthread.h>
#include <net/servercontext.h>
#include <net/ircthread.h>
#include <net/connectdata.h>
#include <net/serverlobbythread.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
#include <net/socket_startup.h>
#include <core/loghelper.h>
#include <boost/algorithm/string/predicate.hpp>
#define ACCEPT_TIMEOUT_MSEC 50
#define NET_SERVER_LISTEN_BACKLOG 5
using namespace std;
using boost::asio::ip::tcp;
ServerAcceptThread::ServerAcceptThread(ServerCallback &serverCallback)
: m_serverCallback(serverCallback)
ServerAcceptThread::ServerAcceptThread(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_serverCallback(serverCallback)
{
m_context.reset(new ServerContext);
m_acceptor.reset(new tcp::acceptor(*m_ioService));
}
ServerAcceptThread::~ServerAcceptThread()
@@ -46,24 +40,85 @@ ServerAcceptThread::~ServerAcceptThread()
}
void
ServerAcceptThread::Init(unsigned serverPort, bool ipv6, bool sctp, const string &pwd, const string &logDir, boost::shared_ptr<ServerLobbyThread> lobbyThread)
ServerAcceptThread::Listen(unsigned serverPort, bool ipv6, bool sctp, const string &pwd, const string &logDir, boost::shared_ptr<ServerLobbyThread> lobbyThread)
{
if (IsRunning())
{
assert(false);
return;
}
ServerContext &context = GetContext();
context.SetProtocol(sctp ? SOCKET_IPPROTO_SCTP : 0);
// If a "dual stack" is available, the pokerth server always uses ipv6.
// In this case, ipv4 requests will be mapped to ipv6.
context.SetAddrFamily(socket_has_dual_stack() ? AF_INET6 : (ipv6 ? AF_INET6 : AF_INET));
context.SetServerPort(serverPort);
m_lobbyThread = lobbyThread;
GetLobbyThread().Init(pwd, logDir);
try
{
InternalListen(serverPort, ipv6, sctp);
}
catch (const PokerTHException &e)
{
LOG_ERROR(e.what());
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
}
catch (...)
{
// This is probably an asio exception. Assume that bind failed,
// which is the most frequent case.
LOG_ERROR("Cannot bind/listen on TCP port.");
GetCallback().SignalNetServerError(ERR_SOCK_BIND_FAILED, 0);
}
}
void
ServerAcceptThread::InternalListen(unsigned serverPort, bool ipv6, bool sctp)
{
if (serverPort < 1024)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
// TODO consider sctp
// Prepare Listen.
if (ipv6)
m_endpoint.reset(new tcp::endpoint(tcp::v6(), serverPort));
else
m_endpoint.reset(new tcp::endpoint(tcp::v4(), serverPort));
// TODO use non blocking I/O
//boost::asio::socket_base::non_blocking_io command(true);
//m_acceptor->io_control(command);
m_acceptor->open(m_endpoint->protocol());
m_acceptor->set_option(tcp::acceptor::reuse_address(true));
if (ipv6) // In IPv6 mode: Be compatible with IPv4.
m_acceptor->set_option(boost::asio::ip::v6_only(false));
m_acceptor->bind(*m_endpoint);
m_acceptor->listen(NET_SERVER_LISTEN_BACKLOG);
// Start first asynchronous Accept.
boost::shared_ptr<tcp::socket> newSocket(new tcp::socket(*m_ioService));
m_acceptor->async_accept(
*newSocket,
boost::bind(&ServerAcceptThread::HandleAccept, this, newSocket,
boost::asio::placeholders::error)
);
}
void
ServerAcceptThread::HandleAccept(boost::shared_ptr<boost::asio::ip::tcp::socket> acceptedSocket,
const boost::system::error_code& error)
{
if (!error)
{
boost::asio::socket_base::non_blocking_io command(true);
acceptedSocket->io_control(command);
acceptedSocket->set_option(tcp::no_delay(true));
acceptedSocket->set_option(boost::asio::socket_base::keep_alive(true));
GetLobbyThread().AddConnection(acceptedSocket);
boost::shared_ptr<tcp::socket> newSocket(new tcp::socket(*m_ioService));
m_acceptor->async_accept(
*newSocket,
boost::bind(&ServerAcceptThread::HandleAccept, this, newSocket,
boost::asio::placeholders::error)
);
}
else
{
// Accept failed. This is a fatal error.
LOG_ERROR("In boost::asio handler: Accept failed.");
GetCallback().SignalNetServerError(ERR_SOCK_ACCEPT_FAILED, 0);
}
}
ServerCallback &
@@ -72,166 +127,6 @@ ServerAcceptThread::GetCallback()
return m_serverCallback;
}
void
ServerAcceptThread::Main()
{
try
{
Listen();
while (!ShouldTerminate())
{
// The main server thread is simple. It only accepts connections.
AcceptLoop();
}
} catch (const PokerTHException &e)
{
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
LOG_ERROR(e.what());
}
}
void
ServerAcceptThread::Listen()
{
ServerContext &context = GetContext();
if (context.GetServerPort() < 1024)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
#ifdef _WIN32
context.SetSocket(WSASocket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol(), 0, 0, WSA_FLAG_OVERLAPPED));
#else
context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
#endif
if (!IS_VALID_SOCKET(context.GetSocket()))
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
unsigned long mode = 1;
if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
// The following three calls are optional. If they fail, we don't care.
int reuse = 1;
setsockopt(context.GetSocket(), SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse));
int nodelay = 1;
setsockopt(context.GetSocket(), SOL_SOCKET, TCP_NODELAY, (char *)&nodelay, sizeof(nodelay));
// Enable dual-stack socket on Windows Vista.
if (context.GetAddrFamily() == AF_INET6)
{
int ipv6only = 0;
setsockopt(context.GetSocket(), IPPROTO_IPV6, IPV6_V6ONLY, (char *)&ipv6only, sizeof(ipv6only));
}
context.GetServerSockaddr()->ss_family = context.GetAddrFamily();
const char *localAddr = (context.GetAddrFamily() == AF_INET6) ? "::0" : "0.0.0.0";
if (!socket_string_to_addr(
localAddr,
context.GetAddrFamily(),
(struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize()))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_SET_ADDR_FAILED, 0);
}
if (!socket_set_port(
context.GetServerPort(),
context.GetAddrFamily(),
(struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize()))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_SET_PORT_FAILED, 0);
}
if (!IS_VALID_BIND(bind(
context.GetSocket(),
(const struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize())))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_BIND_FAILED, SOCKET_ERRNO());
}
if (!IS_VALID_LISTEN(listen(context.GetSocket(), NET_SERVER_LISTEN_BACKLOG)))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_LISTEN_FAILED, SOCKET_ERRNO());
}
}
void
ServerAcceptThread::AcceptLoop()
{
ServerContext &context = GetContext();
fd_set readSet;
struct timeval timeout;
FD_ZERO(&readSet);
FD_SET(context.GetSocket(), &readSet);
timeout.tv_sec = 0;
timeout.tv_usec = ACCEPT_TIMEOUT_MSEC * 1000;
int selectResult = select(context.GetSocket() + 1, &readSet, NULL, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
}
if (selectResult > 0) // accept is possible
{
boost::shared_ptr<ConnectData> tmpData(new ConnectData);
tmpData->SetSocket(accept(context.GetSocket(), NULL, NULL));
if (!IS_VALID_SOCKET(tmpData->GetSocket()))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_ACCEPT_FAILED, SOCKET_ERRNO());
}
unsigned long mode = 1;
if (IOCTLSOCKET(tmpData->GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
}
// Retrieve peer address.
socklen_t addrLen = (socklen_t)context.GetServerSockaddrSize();
if (getpeername(tmpData->GetSocket(), tmpData->GetPeerAddr(), &addrLen) != 0)
{
// Something went wrong with the connection, just continue (socket will be closed).
LOG_ERROR("getpeername() failed: " << SOCKET_ERRNO());
}
else
{
// Set the size of the peer address.
tmpData->SetPeerAddrSize(addrLen);
// Optional calls - don't check return value.
// Enable keepalive - won't be of much use but better than nothing.
int keepalive = 1;
setsockopt(tmpData->GetSocket(), SOL_SOCKET, SO_KEEPALIVE, (char *)&keepalive, sizeof(keepalive));
#ifdef SO_NOSIGPIPE
int nosigpipe = 1;
setsockopt(tmpData->GetSocket(), SOL_SOCKET, SO_NOSIGPIPE, (char *)&nosigpipe, sizeof(nosigpipe));
#endif
GetLobbyThread().AddConnection(tmpData);
}
}
}
const ServerContext &
ServerAcceptThread::GetContext() const
{
assert(m_context.get());
return *m_context;
}
ServerContext &
ServerAcceptThread::GetContext()
{
assert(m_context.get());
return *m_context;
}
ServerLobbyThread &
ServerAcceptThread::GetLobbyThread()
{
+4 -7
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@@ -20,26 +20,23 @@
#include <net/servercontext.h>
ServerContext::ServerContext()
: m_sockfd(INVALID_SOCKET), m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
: m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
{
bzero(&m_serverSockaddr, sizeof(m_serverSockaddr));
}
ServerContext::~ServerContext()
{
if (m_sockfd != INVALID_SOCKET)
CLOSESOCKET(m_sockfd);
}
SOCKET
ServerContext::GetSocket() const
{
return m_sockfd;
return m_sock;
}
void
ServerContext::SetSocket(SOCKET sockfd)
ServerContext::SetSocket(SOCKET sock)
{
m_sockfd = sockfd;
m_sock = sock;
}
+160 -115
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@@ -56,6 +56,7 @@
#define SERVER_STATISTICS_STR_CUR_PLAYERS "CurPlayersLoggedIn"
using namespace std;
using boost::asio::ip::tcp;
class ServerSenderCallback : public SenderCallback, public SessionDataCallback
@@ -80,12 +81,12 @@ private:
};
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
: m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager,
boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
{
m_ioService.reset(new boost::asio::io_service());
m_senderCallback.reset(new ServerSenderCallback(*this));
m_sender.reset(new SenderThread(*m_senderCallback, m_ioService));
m_receiver.reset(new ReceiverHelper);
@@ -114,10 +115,10 @@ ServerLobbyThread::Init(const string &pwd, const string &logDir)
}
void
ServerLobbyThread::AddConnection(boost::shared_ptr<ConnectData> data)
ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
{
boost::mutex::scoped_lock lock(m_connectQueueMutex);
m_connectQueue.push_back(data);
m_connectQueue.push_back(sock);
}
void
@@ -442,6 +443,18 @@ ServerLobbyThread::Main()
{
try
{
m_timerManager.RegisterTimer(
SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC,
boost::bind(&ServerLobbyThread::TimerCheckSessionTimeouts, this),
true);
m_timerManager.RegisterTimer(
SERVER_CACHE_CLEANUP_INTERVAL_SEC * 1000,
boost::bind(&ServerLobbyThread::TimerCleanupAvatarCache, this),
true);
m_timerManager.RegisterTimer(
SERVER_SAVE_STATISTICS_INTERVAL_SEC * 1000,
boost::bind(&ServerLobbyThread::TimerSaveStatisticsFile, this),
true);
m_sender->Start();
while (!ShouldTerminate())
@@ -450,22 +463,17 @@ ServerLobbyThread::Main()
NewConnectionLoop();
// Process re-added sessions.
NewSessionLoop();
// Main loop.
ProcessLoop();
// Remove games.
RemoveGameLoop();
// Kick players.
RemovePlayerLoop();
// Resubscribe Lobby Messages if needed.
ResubscribeLobbyMsgLoop();
// Check session timeouts.
CheckSessionTimeoutsLoop();
// Update avatar limitation lock.
UpdateAvatarClientTimerLoop();
// Cleanup cache.
CleanupAvatarCache();
// Save statistics if needed.
SaveStatisticsFile();
// Process timers.
m_timerManager.Process();
Thread::Msleep(10);
}
} catch (const PokerTHException &e)
{
@@ -486,70 +494,104 @@ ServerLobbyThread::Main()
}
void
ServerLobbyThread::ProcessLoop()
ServerLobbyThread::HandleRead(SessionId sessionId, const boost::system::error_code& error, size_t bytesRead)
{
// Wait for data.
SessionWrapper session = m_sessionManager.Select(RECV_TIMEOUT_MSEC);
if (session.sessionData.get())
SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
if (!session.sessionData)
session = m_gameSessionManager.GetSessionById(sessionId);
if (session.sessionData)
{
boost::shared_ptr<NetPacket> packet;
try
unsigned gameId = session.sessionData->GetGameId();
if (!error)
{
// Receive the next packet.
packet = GetReceiver().Recv(session.sessionData->GetSocket(), session.sessionData->GetReceiveBuffer());
} catch (const NetException &)
{
// On error: Close this session.
CloseSession(session);
return;
ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
buf.recvBufUsed += bytesRead;
GetReceiver().ScanPackets(buf);
while (!buf.receivedPackets.empty())
{
boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
buf.receivedPackets.pop_front();
if (game)
game->HandlePacket(session, packet);
else
HandlePacket(session, packet);
}
session.sessionData->GetAsioSocket()->async_read_some(
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
sessionId,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
if (!packet.get())
LOG_VERBOSE("Select successful but no packet received for session #" << session.sessionData->GetId() << ".");
else
{
if (packet->IsClientActivity())
session.sessionData->ResetActivityTimer();
// On error: Close this session.
boost::shared_ptr<ServerGameThread> game;
if (gameId)
{
GameMap::iterator pos = m_gameMap.find(joinGameData.gameId);
if (session.sessionData->GetState() == SessionData::Init)
{
if (packet->ToNetPacketInit())
HandleNetPacketInit(session, *packet->ToNetPacketInit());
else if (packet->ToNetPacketAvatarHeader())
HandleNetPacketAvatarHeader(session, *packet->ToNetPacketAvatarHeader());
else if (packet->ToNetPacketUnknownAvatar())
HandleNetPacketUnknownAvatar(session, *packet->ToNetPacketUnknownAvatar());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
else if (session.sessionData->GetState() == SessionData::ReceivingAvatar)
{
if (packet->ToNetPacketAvatarFile())
HandleNetPacketAvatarFile(session, *packet->ToNetPacketAvatarFile());
else if (packet->ToNetPacketAvatarEnd())
HandleNetPacketAvatarEnd(session, *packet->ToNetPacketAvatarEnd());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
if (pos != m_gameMap.end())
game = pos->second;
}
if (game)
game->ErrorRemoveSession(session);
else
{
if (packet->ToNetPacketRetrievePlayerInfo())
HandleNetPacketRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
else if (packet->ToNetPacketRetrieveAvatar())
HandleNetPacketRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
else if (packet->ToNetPacketResetTimeout())
{}
else if (packet->ToNetPacketUnsubscribeGameList())
session.sessionData->ResetWantsLobbyMsg();
else if (packet->ToNetPacketResubscribeGameList())
InternalResubscribeMsg(session);
else if (packet->ToNetPacketCreateGame())
HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
else if (packet->ToNetPacketJoinGame())
HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
CloseSession(session);
}
}
}
void
ServerLobbyThread::HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet)
{
if (session.sessionData && packet)
{
if (packet->IsClientActivity())
session.sessionData->ResetActivityTimer();
if (session.sessionData->GetState() == SessionData::Init)
{
if (packet->ToNetPacketInit())
HandleNetPacketInit(session, *packet->ToNetPacketInit());
else if (packet->ToNetPacketAvatarHeader())
HandleNetPacketAvatarHeader(session, *packet->ToNetPacketAvatarHeader());
else if (packet->ToNetPacketUnknownAvatar())
HandleNetPacketUnknownAvatar(session, *packet->ToNetPacketUnknownAvatar());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
else if (session.sessionData->GetState() == SessionData::ReceivingAvatar)
{
if (packet->ToNetPacketAvatarFile())
HandleNetPacketAvatarFile(session, *packet->ToNetPacketAvatarFile());
else if (packet->ToNetPacketAvatarEnd())
HandleNetPacketAvatarEnd(session, *packet->ToNetPacketAvatarEnd());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
else
{
if (packet->ToNetPacketRetrievePlayerInfo())
HandleNetPacketRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
else if (packet->ToNetPacketRetrieveAvatar())
HandleNetPacketRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
else if (packet->ToNetPacketResetTimeout())
{}
else if (packet->ToNetPacketUnsubscribeGameList())
session.sessionData->ResetWantsLobbyMsg();
else if (packet->ToNetPacketResubscribeGameList())
InternalResubscribeMsg(session);
else if (packet->ToNetPacketCreateGame())
HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
else if (packet->ToNetPacketJoinGame())
HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
}
}
@@ -923,7 +965,7 @@ void
ServerLobbyThread::NewConnectionLoop()
{
// Handle one incoming connection at a time.
boost::shared_ptr<ConnectData> tmpData;
boost::shared_ptr<tcp::socket> tmpData;
{
boost::mutex::scoped_lock lock(m_connectQueueMutex);
if (!m_connectQueue.empty())
@@ -1020,18 +1062,6 @@ ServerLobbyThread::ResubscribeLobbyMsgLoop()
}
}
void
ServerLobbyThread::CheckSessionTimeoutsLoop()
{
if (m_checkSessionTimeoutsTimer.elapsed().total_milliseconds() >= SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC)
{
m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
m_checkSessionTimeoutsTimer.reset();
m_checkSessionTimeoutsTimer.start();
}
}
void
ServerLobbyThread::UpdateAvatarClientTimerLoop()
{
@@ -1051,17 +1081,21 @@ ServerLobbyThread::UpdateAvatarClientTimerLoop()
}
void
ServerLobbyThread::CleanupAvatarCache()
ServerLobbyThread::TimerCheckSessionTimeouts()
{
// Only act on timer and if there are no sessions.
if (m_cacheCleanupTimer.elapsed().total_seconds() >= SERVER_CACHE_CLEANUP_INTERVAL_SEC
&& !m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
}
void
ServerLobbyThread::TimerCleanupAvatarCache()
{
// Only act if there are no sessions.
if (!m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
{
LOG_VERBOSE("Cleaning up avatar cache.");
m_avatarManager.RemoveOldAvatarCacheEntries();
m_cacheCleanupTimer.reset();
m_cacheCleanupTimer.start();
}
}
@@ -1169,7 +1203,7 @@ ServerLobbyThread::TerminateGames()
}
void
ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
ServerLobbyThread::HandleNewConnection(boost::shared_ptr<tcp::socket> sock)
{
// Create a random session id.
// This id can be used to reconnect to the server if the connection was lost.
@@ -1182,20 +1216,38 @@ ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
//}
// Create a new session.
boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), m_curSessionId++, m_sender, *m_senderCallback, *m_ioService));
boost::shared_ptr<SessionData> sessionData(new SessionData(sock, m_curSessionId++, m_sender, *m_senderCallback));
m_sessionManager.AddSession(sessionData);
LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
bool hasClientIp = false;
if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
{
char tmpAddress[MAX_ADDR_STRING_LEN];
// Only consider address, set port to zero.
if (socket_set_port(0, connData->GetPeerAddr()->sa_family, connData->GetPeerAddr(), connData->GetPeerAddrSize())
&& socket_addr_to_string(connData->GetPeerAddr(), connData->GetPeerAddrSize(), connData->GetPeerAddr()->sa_family, tmpAddress, sizeof(tmpAddress)))
boost::system::error_code errCode;
tcp::endpoint clientEndpoint = sock->remote_endpoint(errCode);
if (!errCode)
{
tmpAddress[sizeof(tmpAddress) - 1] = 0; // paranoia
sessionData->SetClientAddr(tmpAddress);
string ipAddress = clientEndpoint.address().to_string(errCode);
if (!errCode && !ipAddress.empty())
{
sessionData->SetClientAddr(ipAddress);
hasClientIp = true;
sock->async_read_some(
boost::asio::buffer(sessionData->GetReceiveBuffer().recvBuf, RECV_BUF_SIZE),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
sessionData->GetId(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
}
if (!hasClientIp)
{
// We do not accept sessions if we cannot
// retrieve the client address.
SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_INVALID_SESSION);
}
}
else
@@ -1386,30 +1438,23 @@ ServerLobbyThread::ReadStatisticsFile()
}
void
ServerLobbyThread::SaveStatisticsFile()
ServerLobbyThread::TimerSaveStatisticsFile()
{
if (m_saveStatisticsTimer.elapsed().total_seconds() >= SERVER_SAVE_STATISTICS_INTERVAL_SEC)
LOG_VERBOSE("Saving statistics.");
boost::mutex::scoped_lock lock(m_statMutex);
if (m_statDataChanged)
{
LOG_VERBOSE("Saving statistics.");
ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
if (!o.fail())
{
boost::mutex::scoped_lock lock(m_statMutex);
if (m_statDataChanged)
{
ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
if (!o.fail())
{
o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
m_statDataChanged = false;
}
}
o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
m_statDataChanged = false;
}
m_saveStatisticsTimer.reset();
m_saveStatisticsTimer.start();
}
}
+11 -11
View File
@@ -39,6 +39,7 @@ using namespace std;
ServerManager::ServerManager(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager)
: m_gui(gui), m_playerConfig(config), m_avatarManager(avatarManager)
{
m_ioService.reset(new boost::asio::io_service());
}
ServerManager::~ServerManager()
@@ -48,19 +49,19 @@ ServerManager::~ServerManager()
void
ServerManager::Init(unsigned serverPort, bool ipv6, ServerNetworkMode mode, const string &pwd, const string &logDir, boost::shared_ptr<IrcThread> ircThread)
{
m_lobbyThread.reset(new ServerLobbyThread(GetGui(), m_playerConfig, m_avatarManager));
m_lobbyThread.reset(new ServerLobbyThread(GetGui(), m_playerConfig, m_avatarManager, m_ioService));
GetLobbyThread().Init(pwd, logDir);
if (mode & NETWORK_MODE_TCP)
{
boost::shared_ptr<ServerAcceptThread> tcpAcceptThread(new ServerAcceptThread(GetGui()));
tcpAcceptThread->Init(serverPort, ipv6, false, pwd, logDir, m_lobbyThread);
boost::shared_ptr<ServerAcceptThread> tcpAcceptThread(new ServerAcceptThread(GetGui(), m_ioService));
tcpAcceptThread->Listen(serverPort, ipv6, false, pwd, logDir, m_lobbyThread);
m_acceptThreadPool.push_back(tcpAcceptThread);
}
if (mode & NETWORK_MODE_SCTP)
{
boost::shared_ptr<ServerAcceptThread> sctpAcceptThread(new ServerAcceptThread(GetGui()));
sctpAcceptThread->Init(serverPort, ipv6, true, pwd, logDir, m_lobbyThread);
boost::shared_ptr<ServerAcceptThread> sctpAcceptThread(new ServerAcceptThread(GetGui(), m_ioService));
sctpAcceptThread->Listen(serverPort, ipv6, true, pwd, logDir, m_lobbyThread);
m_acceptThreadPool.push_back(sctpAcceptThread);
}
m_ircThread = ircThread;
@@ -269,7 +270,7 @@ ServerManager::RunAll()
if (m_ircThread)
m_ircThread->Run();
GetLobbyThread().Run();
for_each(m_acceptThreadPool.begin(), m_acceptThreadPool.end(), boost::mem_fn(&ServerAcceptThread::Run));
// for_each(m_acceptThreadPool.begin(), m_acceptThreadPool.end(), boost::mem_fn(&ServerAcceptThread::Run));
}
void
@@ -298,7 +299,7 @@ ServerManager::SignalTerminationAll()
if (m_ircThread)
m_ircThread->SignalTermination();
GetLobbyThread().SignalTermination();
for_each(m_acceptThreadPool.begin(), m_acceptThreadPool.end(), boost::mem_fn(&ServerAcceptThread::SignalTermination));
// for_each(m_acceptThreadPool.begin(), m_acceptThreadPool.end(), boost::mem_fn(&ServerAcceptThread::SignalTermination));
}
bool
@@ -307,16 +308,15 @@ ServerManager::JoinAll(bool wait)
if (m_ircThread)
m_ircThread->Join(wait ? NET_ADMIN_IRC_TERMINATE_TIMEOUT_MSEC : 0);
bool lobbyThreadTerminated = GetLobbyThread().Join(wait ? NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC : 0);
bool allAcceptThreadsTerminated = true;
AcceptThreadList::iterator i = m_acceptThreadPool.begin();
/* AcceptThreadList::iterator i = m_acceptThreadPool.begin();
AcceptThreadList::iterator end = m_acceptThreadPool.end();
while (i != end)
{
if (!(*i)->Join(wait ? NET_ACCEPT_THREAD_TERMINATE_TIMEOUT_MSEC : 0))
allAcceptThreadsTerminated = false;
++i;
}
return lobbyThreadTerminated || allAcceptThreadsTerminated;
}*/
return lobbyThreadTerminated;
}
ServerLobbyThread &
+17 -4
View File
@@ -20,13 +20,12 @@
#include <net/sessiondata.h>
#include <net/senderinterface.h>
SessionData::SessionData(SOCKET sockfd, SessionId id, boost::shared_ptr<SenderInterface> sender, SessionDataCallback &cb, boost::asio::io_service &ioService)
: m_id(id), m_state(SessionData::Init), m_readyFlag(false),
SessionData::SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id,
boost::shared_ptr<SenderInterface> sender, SessionDataCallback &cb)
: m_socket(sock), m_id(id), m_gameId(0), m_state(SessionData::Init), m_readyFlag(false),
m_wantsLobbyMsg(true), m_activityTimeoutNoticeSent(false), m_callback(cb),
m_maxNumPlayers(0)
{
m_socket.reset(new boost::asio::ip::tcp::socket(
ioService, boost::asio::ip::tcp::v6(), sockfd));
m_sender = sender;
}
@@ -42,6 +41,20 @@ SessionData::GetId() const
return m_id;
}
unsigned
SessionData::GetGameId() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_gameId;
}
void
SessionData::SetGameId(unsigned gameId)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_gameId = gameId;
}
SessionData::State
SessionData::GetState() const
{
+2 -7
View File
@@ -34,16 +34,11 @@ public:
void SetSocket(SOCKET sockfd)
{m_sockfd = sockfd;}
SOCKET ReleaseSocket();
struct sockaddr *GetPeerAddr() {return (sockaddr *)&m_peerAddr;}
int GetPeerAddrSize() const {return m_peerAddrSize;}
void SetPeerAddrSize(int addrSize) {m_peerAddrSize = addrSize;}
SOCKET GetSocket();
private:
SOCKET m_sockfd;
SOCKET m_sockfd;
struct sockaddr_storage m_peerAddr;
int m_peerAddrSize;
};
+1 -2
View File
@@ -21,8 +21,7 @@
#ifndef _NETCONTEXT_H_
#define _NETCONTEXT_H_
#include <net/socket_helper.h>
#include <string>
#include <boost/asio.hpp>
class NetContext
+1 -2
View File
@@ -39,8 +39,7 @@ public:
boost::shared_ptr<NetPacket> Recv(SOCKET sock, ReceiveBuffer &buf);
protected:
void InternalGetPackets(ReceiveBuffer &buf);
void ScanPackets(ReceiveBuffer &buf);
};
#endif
+12 -24
View File
@@ -21,51 +21,39 @@
#ifndef _SERVERACCEPTTHREAD_H_
#define _SERVERACCEPTTHREAD_H_
#include <boost/asio.hpp>
#include <game_defs.h>
#include <core/thread.h>
#include <gui/guiinterface.h>
#include <string>
#define NET_ACCEPT_THREAD_TERMINATE_TIMEOUT_MSEC 2000
class ServerContext;
class ServerLobbyThread;
class ServerSenderCallback;
class SenderThread;
class ConfigFile;
class AvatarManager;
class IrcThread;
struct GameData;
class ServerAcceptThread : public Thread
class ServerAcceptThread
{
public:
ServerAcceptThread(ServerCallback &serverCallback);
ServerAcceptThread(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService);
virtual ~ServerAcceptThread();
// Set the parameters.
void Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd, const std::string &logDir, boost::shared_ptr<ServerLobbyThread> lobbyThread);
ServerCallback &GetCallback();
void Listen(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd, const std::string &logDir,
boost::shared_ptr<ServerLobbyThread> lobbyThread);
protected:
// Main function of the thread.
virtual void Main();
void InternalListen(unsigned serverPort, bool ipv6, bool sctp);
void HandleAccept(boost::shared_ptr<boost::asio::ip::tcp::socket> acceptedSocket,
const boost::system::error_code& error);
void Listen();
void AcceptLoop();
const ServerContext &GetContext() const;
ServerContext &GetContext();
ServerCallback &GetCallback();
ServerLobbyThread &GetLobbyThread();
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
boost::shared_ptr<boost::asio::ip::tcp::acceptor> m_acceptor;
boost::shared_ptr<boost::asio::ip::tcp::endpoint> m_endpoint;
ServerCallback &m_serverCallback;
boost::shared_ptr<ServerContext> m_context;
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
};
+2 -10
View File
@@ -32,7 +32,7 @@ public:
virtual SOCKET GetSocket() const;
void SetSocket(SOCKET sockfd);
void SetSocket(SOCKET sock);
int GetProtocol() const
{return m_protocol;}
@@ -46,20 +46,12 @@ public:
{return m_serverPort;}
void SetServerPort(unsigned serverPort)
{m_serverPort = serverPort;}
const sockaddr_storage *GetServerSockaddr() const
{return &m_serverSockaddr;}
sockaddr_storage *GetServerSockaddr()
{return &m_serverSockaddr;}
int GetServerSockaddrSize() const
{return m_addrFamily == AF_INET6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in);}
private:
SOCKET m_sockfd;
SOCKET m_sock;
int m_protocol;
int m_addrFamily;
unsigned m_serverPort;
sockaddr_storage m_serverSockaddr;
};
#endif
+16 -15
View File
@@ -21,7 +21,8 @@
#ifndef _SERVERRECVTHREAD_H_
#define _SERVERRECVTHREAD_H_
#include <net/connectdata.h>
#include <boost/asio.hpp>
#include <core/timermanager.h>
#include <net/sessionmanager.h>
#include <net/netpacket.h>
#include <gui/guiinterface.h>
@@ -48,12 +49,13 @@ class Game;
class ServerLobbyThread : public Thread
{
public:
ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager);
ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager,
boost::shared_ptr<boost::asio::io_service> ioService);
virtual ~ServerLobbyThread();
void Init(const std::string &pwd, const std::string &logDir);
void AddConnection(boost::shared_ptr<ConnectData> data);
void AddConnection(boost::shared_ptr<boost::asio::ip::tcp::socket> sock);
void ReAddSession(SessionWrapper session, int reason);
void MoveSessionToGame(ServerGameThread &game, SessionWrapper session);
void RemoveSessionFromGame(SessionWrapper session);
@@ -98,7 +100,7 @@ public:
protected:
typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
typedef std::deque<boost::shared_ptr<boost::asio::ip::tcp::socket> > ConnectQueue;
typedef std::deque<SessionWrapper> SessionQueue;
typedef std::list<SessionWrapper> SessionList;
typedef std::list<SessionId> SessionIdList;
@@ -112,7 +114,8 @@ protected:
// Main function of the thread.
virtual void Main();
void ProcessLoop();
void HandleRead(SessionId sessionId, const boost::system::error_code& error, size_t bytesRead);
void HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet);
void HandleNetPacketInit(SessionWrapper session, const NetPacketInit &tmpPacket);
void HandleNetPacketAvatarHeader(SessionWrapper session, const NetPacketAvatarHeader &tmpPacket);
void HandleNetPacketUnknownAvatar(SessionWrapper session, const NetPacketUnknownAvatar &tmpPacket);
@@ -129,9 +132,9 @@ protected:
void RemoveGameLoop();
void RemovePlayerLoop();
void ResubscribeLobbyMsgLoop();
void CheckSessionTimeoutsLoop();
void UpdateAvatarClientTimerLoop();
void CleanupAvatarCache();
void TimerCheckSessionTimeouts();
void TimerCleanupAvatarCache();
void InternalAddGame(boost::shared_ptr<ServerGameThread> game);
void InternalRemoveGame(boost::shared_ptr<ServerGameThread> game);
@@ -140,7 +143,7 @@ protected:
void TerminateGames();
void HandleNewConnection(boost::shared_ptr<ConnectData> connData);
void HandleNewConnection(boost::shared_ptr<boost::asio::ip::tcp::socket> sock);
void HandleReAddedSession(SessionWrapper session);
void InternalCheckSessionTimeouts(SessionWrapper session);
@@ -156,7 +159,7 @@ protected:
void BroadcastStatisticsUpdate(const ServerStats &stats);
void ReadStatisticsFile();
void SaveStatisticsFile();
void TimerSaveStatisticsFile();
ReceiverHelper &GetReceiver();
@@ -174,6 +177,10 @@ protected:
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
TimerManager m_timerManager;
ConnectQueue m_connectQueue;
mutable boost::mutex m_connectQueueMutex;
@@ -224,13 +231,7 @@ private:
bool m_statDataChanged;
mutable boost::mutex m_statMutex;
boost::timers::portable::microsec_timer m_cacheCleanupTimer;
boost::timers::portable::microsec_timer m_saveStatisticsTimer;
boost::timers::portable::microsec_timer m_checkSessionTimeoutsTimer;
const boost::posix_time::ptime m_startTime;
boost::shared_ptr<boost::asio::io_service> m_ioService;
};
#endif
+2
View File
@@ -21,6 +21,7 @@
#ifndef _SERVERMANAGER_H_
#define _SERVERMANAGER_H_
#include <boost/asio.hpp>
#include <game_defs.h>
#include <gui/guiinterface.h>
@@ -77,6 +78,7 @@ private:
std::string m_ircNick;
boost::shared_ptr<boost::asio::io_service> m_ioService;
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
boost::shared_ptr<IrcThread> m_ircThread;
boost::timers::portable::microsec_timer m_ircRestartTimer;
+8 -2
View File
@@ -23,13 +23,13 @@
typedef unsigned SessionId;
#include <boost/asio.hpp>
#include <net/socket_helper.h>
#include <net/receivebuffer.h>
#include <net/sessiondatacallback.h>
#include <string>
#include <boost/thread.hpp>
#include <third_party/boost/timers.hpp>
#include <boost/asio.hpp>
#define INVALID_SESSION 0
#define SESSION_ID_INIT INVALID_SESSION
@@ -42,10 +42,15 @@ class SessionData
public:
enum State { Init, ReceivingAvatar, Established, Game };
SessionData(SOCKET sockfd, SessionId id, boost::shared_ptr<SenderInterface> sender, SessionDataCallback &cb, boost::asio::io_service &ioService);
SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id,
boost::shared_ptr<SenderInterface> sender, SessionDataCallback &cb);
~SessionData();
SessionId GetId() const;
unsigned GetGameId() const;
void SetGameId(unsigned gameId);
State GetState() const;
void SetState(State state);
@@ -77,6 +82,7 @@ public:
private:
boost::shared_ptr<boost::asio::ip::tcp::socket> m_socket;
const SessionId m_id;
unsigned m_gameId;
State m_state;
std::string m_clientAddr;
ReceiveBuffer m_receiveBuffer;