Adopting changes from asio branch. Currently broken.
This commit is contained in:
@@ -56,6 +56,7 @@
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#define SERVER_STATISTICS_STR_CUR_PLAYERS "CurPlayersLoggedIn"
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using namespace std;
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using boost::asio::ip::tcp;
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class ServerSenderCallback : public SenderCallback, public SessionDataCallback
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@@ -80,12 +81,12 @@ private:
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};
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ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
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: m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
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ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager,
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boost::shared_ptr<boost::asio::io_service> ioService)
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: m_ioService(ioService), m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
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m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
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m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
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{
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m_ioService.reset(new boost::asio::io_service());
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m_senderCallback.reset(new ServerSenderCallback(*this));
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m_sender.reset(new SenderThread(*m_senderCallback, m_ioService));
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m_receiver.reset(new ReceiverHelper);
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@@ -114,10 +115,10 @@ ServerLobbyThread::Init(const string &pwd, const string &logDir)
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}
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void
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ServerLobbyThread::AddConnection(boost::shared_ptr<ConnectData> data)
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ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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m_connectQueue.push_back(data);
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m_connectQueue.push_back(sock);
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}
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void
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@@ -442,6 +443,18 @@ ServerLobbyThread::Main()
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{
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try
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{
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m_timerManager.RegisterTimer(
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SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC,
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boost::bind(&ServerLobbyThread::TimerCheckSessionTimeouts, this),
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true);
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m_timerManager.RegisterTimer(
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SERVER_CACHE_CLEANUP_INTERVAL_SEC * 1000,
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boost::bind(&ServerLobbyThread::TimerCleanupAvatarCache, this),
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true);
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m_timerManager.RegisterTimer(
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SERVER_SAVE_STATISTICS_INTERVAL_SEC * 1000,
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boost::bind(&ServerLobbyThread::TimerSaveStatisticsFile, this),
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true);
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m_sender->Start();
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while (!ShouldTerminate())
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@@ -450,22 +463,17 @@ ServerLobbyThread::Main()
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NewConnectionLoop();
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// Process re-added sessions.
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NewSessionLoop();
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// Main loop.
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ProcessLoop();
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// Remove games.
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RemoveGameLoop();
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// Kick players.
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RemovePlayerLoop();
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// Resubscribe Lobby Messages if needed.
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ResubscribeLobbyMsgLoop();
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// Check session timeouts.
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CheckSessionTimeoutsLoop();
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// Update avatar limitation lock.
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UpdateAvatarClientTimerLoop();
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// Cleanup cache.
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CleanupAvatarCache();
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// Save statistics if needed.
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SaveStatisticsFile();
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// Process timers.
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m_timerManager.Process();
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Thread::Msleep(10);
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}
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} catch (const PokerTHException &e)
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{
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@@ -486,70 +494,104 @@ ServerLobbyThread::Main()
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}
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void
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ServerLobbyThread::ProcessLoop()
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ServerLobbyThread::HandleRead(SessionId sessionId, const boost::system::error_code& error, size_t bytesRead)
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{
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// Wait for data.
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SessionWrapper session = m_sessionManager.Select(RECV_TIMEOUT_MSEC);
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if (session.sessionData.get())
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SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
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if (!session.sessionData)
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session = m_gameSessionManager.GetSessionById(sessionId);
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if (session.sessionData)
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{
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boost::shared_ptr<NetPacket> packet;
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try
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unsigned gameId = session.sessionData->GetGameId();
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if (!error)
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{
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// Receive the next packet.
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packet = GetReceiver().Recv(session.sessionData->GetSocket(), session.sessionData->GetReceiveBuffer());
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} catch (const NetException &)
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{
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// On error: Close this session.
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CloseSession(session);
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return;
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ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
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buf.recvBufUsed += bytesRead;
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GetReceiver().ScanPackets(buf);
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while (!buf.receivedPackets.empty())
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{
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boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
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buf.receivedPackets.pop_front();
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if (game)
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game->HandlePacket(session, packet);
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else
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HandlePacket(session, packet);
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}
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session.sessionData->GetAsioSocket()->async_read_some(
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boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
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boost::bind(
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&ServerLobbyThread::HandleRead,
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this,
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sessionId,
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boost::asio::placeholders::error,
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boost::asio::placeholders::bytes_transferred));
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}
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if (!packet.get())
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LOG_VERBOSE("Select successful but no packet received for session #" << session.sessionData->GetId() << ".");
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else
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{
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if (packet->IsClientActivity())
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session.sessionData->ResetActivityTimer();
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// On error: Close this session.
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boost::shared_ptr<ServerGameThread> game;
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if (gameId)
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{
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GameMap::iterator pos = m_gameMap.find(joinGameData.gameId);
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if (session.sessionData->GetState() == SessionData::Init)
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{
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if (packet->ToNetPacketInit())
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HandleNetPacketInit(session, *packet->ToNetPacketInit());
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else if (packet->ToNetPacketAvatarHeader())
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HandleNetPacketAvatarHeader(session, *packet->ToNetPacketAvatarHeader());
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else if (packet->ToNetPacketUnknownAvatar())
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HandleNetPacketUnknownAvatar(session, *packet->ToNetPacketUnknownAvatar());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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}
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else if (session.sessionData->GetState() == SessionData::ReceivingAvatar)
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{
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if (packet->ToNetPacketAvatarFile())
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HandleNetPacketAvatarFile(session, *packet->ToNetPacketAvatarFile());
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else if (packet->ToNetPacketAvatarEnd())
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HandleNetPacketAvatarEnd(session, *packet->ToNetPacketAvatarEnd());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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if (pos != m_gameMap.end())
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game = pos->second;
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}
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if (game)
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game->ErrorRemoveSession(session);
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else
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{
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if (packet->ToNetPacketRetrievePlayerInfo())
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HandleNetPacketRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
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else if (packet->ToNetPacketRetrieveAvatar())
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HandleNetPacketRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
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else if (packet->ToNetPacketResetTimeout())
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{}
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else if (packet->ToNetPacketUnsubscribeGameList())
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session.sessionData->ResetWantsLobbyMsg();
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else if (packet->ToNetPacketResubscribeGameList())
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InternalResubscribeMsg(session);
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else if (packet->ToNetPacketCreateGame())
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HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
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else if (packet->ToNetPacketJoinGame())
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HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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}
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CloseSession(session);
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}
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}
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}
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void
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ServerLobbyThread::HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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{
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if (session.sessionData && packet)
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{
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if (packet->IsClientActivity())
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session.sessionData->ResetActivityTimer();
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if (session.sessionData->GetState() == SessionData::Init)
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{
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if (packet->ToNetPacketInit())
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HandleNetPacketInit(session, *packet->ToNetPacketInit());
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else if (packet->ToNetPacketAvatarHeader())
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HandleNetPacketAvatarHeader(session, *packet->ToNetPacketAvatarHeader());
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else if (packet->ToNetPacketUnknownAvatar())
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HandleNetPacketUnknownAvatar(session, *packet->ToNetPacketUnknownAvatar());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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}
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else if (session.sessionData->GetState() == SessionData::ReceivingAvatar)
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{
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if (packet->ToNetPacketAvatarFile())
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HandleNetPacketAvatarFile(session, *packet->ToNetPacketAvatarFile());
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else if (packet->ToNetPacketAvatarEnd())
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HandleNetPacketAvatarEnd(session, *packet->ToNetPacketAvatarEnd());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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}
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else
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{
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if (packet->ToNetPacketRetrievePlayerInfo())
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HandleNetPacketRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
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else if (packet->ToNetPacketRetrieveAvatar())
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HandleNetPacketRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
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else if (packet->ToNetPacketResetTimeout())
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{}
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else if (packet->ToNetPacketUnsubscribeGameList())
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session.sessionData->ResetWantsLobbyMsg();
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else if (packet->ToNetPacketResubscribeGameList())
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InternalResubscribeMsg(session);
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else if (packet->ToNetPacketCreateGame())
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HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
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else if (packet->ToNetPacketJoinGame())
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HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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}
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}
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}
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@@ -923,7 +965,7 @@ void
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ServerLobbyThread::NewConnectionLoop()
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{
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// Handle one incoming connection at a time.
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boost::shared_ptr<ConnectData> tmpData;
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boost::shared_ptr<tcp::socket> tmpData;
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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if (!m_connectQueue.empty())
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@@ -1020,18 +1062,6 @@ ServerLobbyThread::ResubscribeLobbyMsgLoop()
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}
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}
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void
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ServerLobbyThread::CheckSessionTimeoutsLoop()
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{
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if (m_checkSessionTimeoutsTimer.elapsed().total_milliseconds() >= SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC)
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{
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m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
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m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
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m_checkSessionTimeoutsTimer.reset();
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m_checkSessionTimeoutsTimer.start();
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}
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}
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void
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ServerLobbyThread::UpdateAvatarClientTimerLoop()
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{
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@@ -1051,17 +1081,21 @@ ServerLobbyThread::UpdateAvatarClientTimerLoop()
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}
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void
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ServerLobbyThread::CleanupAvatarCache()
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ServerLobbyThread::TimerCheckSessionTimeouts()
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{
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// Only act on timer and if there are no sessions.
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if (m_cacheCleanupTimer.elapsed().total_seconds() >= SERVER_CACHE_CLEANUP_INTERVAL_SEC
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&& !m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
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m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
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m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
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}
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void
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ServerLobbyThread::TimerCleanupAvatarCache()
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{
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// Only act if there are no sessions.
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if (!m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
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{
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LOG_VERBOSE("Cleaning up avatar cache.");
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m_avatarManager.RemoveOldAvatarCacheEntries();
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m_cacheCleanupTimer.reset();
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m_cacheCleanupTimer.start();
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}
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}
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@@ -1169,7 +1203,7 @@ ServerLobbyThread::TerminateGames()
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}
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void
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ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
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ServerLobbyThread::HandleNewConnection(boost::shared_ptr<tcp::socket> sock)
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{
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// Create a random session id.
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// This id can be used to reconnect to the server if the connection was lost.
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@@ -1182,20 +1216,38 @@ ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
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//}
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// Create a new session.
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boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), m_curSessionId++, m_sender, *m_senderCallback, *m_ioService));
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boost::shared_ptr<SessionData> sessionData(new SessionData(sock, m_curSessionId++, m_sender, *m_senderCallback));
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m_sessionManager.AddSession(sessionData);
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LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
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bool hasClientIp = false;
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if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
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{
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char tmpAddress[MAX_ADDR_STRING_LEN];
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// Only consider address, set port to zero.
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if (socket_set_port(0, connData->GetPeerAddr()->sa_family, connData->GetPeerAddr(), connData->GetPeerAddrSize())
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&& socket_addr_to_string(connData->GetPeerAddr(), connData->GetPeerAddrSize(), connData->GetPeerAddr()->sa_family, tmpAddress, sizeof(tmpAddress)))
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boost::system::error_code errCode;
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tcp::endpoint clientEndpoint = sock->remote_endpoint(errCode);
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if (!errCode)
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{
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tmpAddress[sizeof(tmpAddress) - 1] = 0; // paranoia
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sessionData->SetClientAddr(tmpAddress);
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string ipAddress = clientEndpoint.address().to_string(errCode);
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if (!errCode && !ipAddress.empty())
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{
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sessionData->SetClientAddr(ipAddress);
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hasClientIp = true;
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sock->async_read_some(
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boost::asio::buffer(sessionData->GetReceiveBuffer().recvBuf, RECV_BUF_SIZE),
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boost::bind(
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&ServerLobbyThread::HandleRead,
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this,
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sessionData->GetId(),
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boost::asio::placeholders::error,
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boost::asio::placeholders::bytes_transferred));
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}
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}
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if (!hasClientIp)
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{
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// We do not accept sessions if we cannot
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// retrieve the client address.
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SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_INVALID_SESSION);
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}
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}
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else
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@@ -1386,30 +1438,23 @@ ServerLobbyThread::ReadStatisticsFile()
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}
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void
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ServerLobbyThread::SaveStatisticsFile()
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ServerLobbyThread::TimerSaveStatisticsFile()
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{
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if (m_saveStatisticsTimer.elapsed().total_seconds() >= SERVER_SAVE_STATISTICS_INTERVAL_SEC)
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LOG_VERBOSE("Saving statistics.");
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boost::mutex::scoped_lock lock(m_statMutex);
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if (m_statDataChanged)
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{
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LOG_VERBOSE("Saving statistics.");
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ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
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if (!o.fail())
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{
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boost::mutex::scoped_lock lock(m_statMutex);
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if (m_statDataChanged)
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{
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ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
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if (!o.fail())
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{
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o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
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o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
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o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
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o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
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o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
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o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
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m_statDataChanged = false;
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}
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}
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o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
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o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
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o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
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o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
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o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
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o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
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m_statDataChanged = false;
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}
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m_saveStatisticsTimer.reset();
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m_saveStatisticsTimer.start();
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}
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}
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