Adopting changes from asio branch. Currently broken.

This commit is contained in:
lotodore
2009-05-04 21:11:29 +00:00
parent a65934e2a5
commit 60b5d45c53
23 changed files with 539 additions and 421 deletions
+160 -115
View File
@@ -56,6 +56,7 @@
#define SERVER_STATISTICS_STR_CUR_PLAYERS "CurPlayersLoggedIn"
using namespace std;
using boost::asio::ip::tcp;
class ServerSenderCallback : public SenderCallback, public SessionDataCallback
@@ -80,12 +81,12 @@ private:
};
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
: m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager,
boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_curBanId(0), m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
{
m_ioService.reset(new boost::asio::io_service());
m_senderCallback.reset(new ServerSenderCallback(*this));
m_sender.reset(new SenderThread(*m_senderCallback, m_ioService));
m_receiver.reset(new ReceiverHelper);
@@ -114,10 +115,10 @@ ServerLobbyThread::Init(const string &pwd, const string &logDir)
}
void
ServerLobbyThread::AddConnection(boost::shared_ptr<ConnectData> data)
ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
{
boost::mutex::scoped_lock lock(m_connectQueueMutex);
m_connectQueue.push_back(data);
m_connectQueue.push_back(sock);
}
void
@@ -442,6 +443,18 @@ ServerLobbyThread::Main()
{
try
{
m_timerManager.RegisterTimer(
SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC,
boost::bind(&ServerLobbyThread::TimerCheckSessionTimeouts, this),
true);
m_timerManager.RegisterTimer(
SERVER_CACHE_CLEANUP_INTERVAL_SEC * 1000,
boost::bind(&ServerLobbyThread::TimerCleanupAvatarCache, this),
true);
m_timerManager.RegisterTimer(
SERVER_SAVE_STATISTICS_INTERVAL_SEC * 1000,
boost::bind(&ServerLobbyThread::TimerSaveStatisticsFile, this),
true);
m_sender->Start();
while (!ShouldTerminate())
@@ -450,22 +463,17 @@ ServerLobbyThread::Main()
NewConnectionLoop();
// Process re-added sessions.
NewSessionLoop();
// Main loop.
ProcessLoop();
// Remove games.
RemoveGameLoop();
// Kick players.
RemovePlayerLoop();
// Resubscribe Lobby Messages if needed.
ResubscribeLobbyMsgLoop();
// Check session timeouts.
CheckSessionTimeoutsLoop();
// Update avatar limitation lock.
UpdateAvatarClientTimerLoop();
// Cleanup cache.
CleanupAvatarCache();
// Save statistics if needed.
SaveStatisticsFile();
// Process timers.
m_timerManager.Process();
Thread::Msleep(10);
}
} catch (const PokerTHException &e)
{
@@ -486,70 +494,104 @@ ServerLobbyThread::Main()
}
void
ServerLobbyThread::ProcessLoop()
ServerLobbyThread::HandleRead(SessionId sessionId, const boost::system::error_code& error, size_t bytesRead)
{
// Wait for data.
SessionWrapper session = m_sessionManager.Select(RECV_TIMEOUT_MSEC);
if (session.sessionData.get())
SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
if (!session.sessionData)
session = m_gameSessionManager.GetSessionById(sessionId);
if (session.sessionData)
{
boost::shared_ptr<NetPacket> packet;
try
unsigned gameId = session.sessionData->GetGameId();
if (!error)
{
// Receive the next packet.
packet = GetReceiver().Recv(session.sessionData->GetSocket(), session.sessionData->GetReceiveBuffer());
} catch (const NetException &)
{
// On error: Close this session.
CloseSession(session);
return;
ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
buf.recvBufUsed += bytesRead;
GetReceiver().ScanPackets(buf);
while (!buf.receivedPackets.empty())
{
boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
buf.receivedPackets.pop_front();
if (game)
game->HandlePacket(session, packet);
else
HandlePacket(session, packet);
}
session.sessionData->GetAsioSocket()->async_read_some(
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
sessionId,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
if (!packet.get())
LOG_VERBOSE("Select successful but no packet received for session #" << session.sessionData->GetId() << ".");
else
{
if (packet->IsClientActivity())
session.sessionData->ResetActivityTimer();
// On error: Close this session.
boost::shared_ptr<ServerGameThread> game;
if (gameId)
{
GameMap::iterator pos = m_gameMap.find(joinGameData.gameId);
if (session.sessionData->GetState() == SessionData::Init)
{
if (packet->ToNetPacketInit())
HandleNetPacketInit(session, *packet->ToNetPacketInit());
else if (packet->ToNetPacketAvatarHeader())
HandleNetPacketAvatarHeader(session, *packet->ToNetPacketAvatarHeader());
else if (packet->ToNetPacketUnknownAvatar())
HandleNetPacketUnknownAvatar(session, *packet->ToNetPacketUnknownAvatar());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
else if (session.sessionData->GetState() == SessionData::ReceivingAvatar)
{
if (packet->ToNetPacketAvatarFile())
HandleNetPacketAvatarFile(session, *packet->ToNetPacketAvatarFile());
else if (packet->ToNetPacketAvatarEnd())
HandleNetPacketAvatarEnd(session, *packet->ToNetPacketAvatarEnd());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
if (pos != m_gameMap.end())
game = pos->second;
}
if (game)
game->ErrorRemoveSession(session);
else
{
if (packet->ToNetPacketRetrievePlayerInfo())
HandleNetPacketRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
else if (packet->ToNetPacketRetrieveAvatar())
HandleNetPacketRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
else if (packet->ToNetPacketResetTimeout())
{}
else if (packet->ToNetPacketUnsubscribeGameList())
session.sessionData->ResetWantsLobbyMsg();
else if (packet->ToNetPacketResubscribeGameList())
InternalResubscribeMsg(session);
else if (packet->ToNetPacketCreateGame())
HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
else if (packet->ToNetPacketJoinGame())
HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
CloseSession(session);
}
}
}
void
ServerLobbyThread::HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet)
{
if (session.sessionData && packet)
{
if (packet->IsClientActivity())
session.sessionData->ResetActivityTimer();
if (session.sessionData->GetState() == SessionData::Init)
{
if (packet->ToNetPacketInit())
HandleNetPacketInit(session, *packet->ToNetPacketInit());
else if (packet->ToNetPacketAvatarHeader())
HandleNetPacketAvatarHeader(session, *packet->ToNetPacketAvatarHeader());
else if (packet->ToNetPacketUnknownAvatar())
HandleNetPacketUnknownAvatar(session, *packet->ToNetPacketUnknownAvatar());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
else if (session.sessionData->GetState() == SessionData::ReceivingAvatar)
{
if (packet->ToNetPacketAvatarFile())
HandleNetPacketAvatarFile(session, *packet->ToNetPacketAvatarFile());
else if (packet->ToNetPacketAvatarEnd())
HandleNetPacketAvatarEnd(session, *packet->ToNetPacketAvatarEnd());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
else
{
if (packet->ToNetPacketRetrievePlayerInfo())
HandleNetPacketRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
else if (packet->ToNetPacketRetrieveAvatar())
HandleNetPacketRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
else if (packet->ToNetPacketResetTimeout())
{}
else if (packet->ToNetPacketUnsubscribeGameList())
session.sessionData->ResetWantsLobbyMsg();
else if (packet->ToNetPacketResubscribeGameList())
InternalResubscribeMsg(session);
else if (packet->ToNetPacketCreateGame())
HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
else if (packet->ToNetPacketJoinGame())
HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
}
}
@@ -923,7 +965,7 @@ void
ServerLobbyThread::NewConnectionLoop()
{
// Handle one incoming connection at a time.
boost::shared_ptr<ConnectData> tmpData;
boost::shared_ptr<tcp::socket> tmpData;
{
boost::mutex::scoped_lock lock(m_connectQueueMutex);
if (!m_connectQueue.empty())
@@ -1020,18 +1062,6 @@ ServerLobbyThread::ResubscribeLobbyMsgLoop()
}
}
void
ServerLobbyThread::CheckSessionTimeoutsLoop()
{
if (m_checkSessionTimeoutsTimer.elapsed().total_milliseconds() >= SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC)
{
m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
m_checkSessionTimeoutsTimer.reset();
m_checkSessionTimeoutsTimer.start();
}
}
void
ServerLobbyThread::UpdateAvatarClientTimerLoop()
{
@@ -1051,17 +1081,21 @@ ServerLobbyThread::UpdateAvatarClientTimerLoop()
}
void
ServerLobbyThread::CleanupAvatarCache()
ServerLobbyThread::TimerCheckSessionTimeouts()
{
// Only act on timer and if there are no sessions.
if (m_cacheCleanupTimer.elapsed().total_seconds() >= SERVER_CACHE_CLEANUP_INTERVAL_SEC
&& !m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
}
void
ServerLobbyThread::TimerCleanupAvatarCache()
{
// Only act if there are no sessions.
if (!m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
{
LOG_VERBOSE("Cleaning up avatar cache.");
m_avatarManager.RemoveOldAvatarCacheEntries();
m_cacheCleanupTimer.reset();
m_cacheCleanupTimer.start();
}
}
@@ -1169,7 +1203,7 @@ ServerLobbyThread::TerminateGames()
}
void
ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
ServerLobbyThread::HandleNewConnection(boost::shared_ptr<tcp::socket> sock)
{
// Create a random session id.
// This id can be used to reconnect to the server if the connection was lost.
@@ -1182,20 +1216,38 @@ ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
//}
// Create a new session.
boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), m_curSessionId++, m_sender, *m_senderCallback, *m_ioService));
boost::shared_ptr<SessionData> sessionData(new SessionData(sock, m_curSessionId++, m_sender, *m_senderCallback));
m_sessionManager.AddSession(sessionData);
LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
bool hasClientIp = false;
if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
{
char tmpAddress[MAX_ADDR_STRING_LEN];
// Only consider address, set port to zero.
if (socket_set_port(0, connData->GetPeerAddr()->sa_family, connData->GetPeerAddr(), connData->GetPeerAddrSize())
&& socket_addr_to_string(connData->GetPeerAddr(), connData->GetPeerAddrSize(), connData->GetPeerAddr()->sa_family, tmpAddress, sizeof(tmpAddress)))
boost::system::error_code errCode;
tcp::endpoint clientEndpoint = sock->remote_endpoint(errCode);
if (!errCode)
{
tmpAddress[sizeof(tmpAddress) - 1] = 0; // paranoia
sessionData->SetClientAddr(tmpAddress);
string ipAddress = clientEndpoint.address().to_string(errCode);
if (!errCode && !ipAddress.empty())
{
sessionData->SetClientAddr(ipAddress);
hasClientIp = true;
sock->async_read_some(
boost::asio::buffer(sessionData->GetReceiveBuffer().recvBuf, RECV_BUF_SIZE),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
sessionData->GetId(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
}
if (!hasClientIp)
{
// We do not accept sessions if we cannot
// retrieve the client address.
SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_INVALID_SESSION);
}
}
else
@@ -1386,30 +1438,23 @@ ServerLobbyThread::ReadStatisticsFile()
}
void
ServerLobbyThread::SaveStatisticsFile()
ServerLobbyThread::TimerSaveStatisticsFile()
{
if (m_saveStatisticsTimer.elapsed().total_seconds() >= SERVER_SAVE_STATISTICS_INTERVAL_SEC)
LOG_VERBOSE("Saving statistics.");
boost::mutex::scoped_lock lock(m_statMutex);
if (m_statDataChanged)
{
LOG_VERBOSE("Saving statistics.");
ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
if (!o.fail())
{
boost::mutex::scoped_lock lock(m_statMutex);
if (m_statDataChanged)
{
ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
if (!o.fail())
{
o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
m_statDataChanged = false;
}
}
o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
m_statDataChanged = false;
}
m_saveStatisticsTimer.reset();
m_saveStatisticsTimer.start();
}
}