Fixed linefeed.
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@@ -36,16 +36,16 @@ GenericServerGui::~GenericServerGui()
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void GenericServerGui::initGui(int speed)
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void GenericServerGui::initGui(int speed)
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{
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{
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}
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}
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Session &GenericServerGui::getSession()
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Session &GenericServerGui::getSession()
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{
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{
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return *mySession;
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return *mySession;
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}
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}
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void GenericServerGui::setSession(boost::shared_ptr<Session> session)
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void GenericServerGui::setSession(boost::shared_ptr<Session> session)
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{
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{
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mySession = session;
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mySession = session;
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}
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}
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void GenericServerGui::waitForNetworkAction(GameState state, unsigned uniquePlayerId)
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void GenericServerGui::waitForNetworkAction(GameState state, unsigned uniquePlayerId)
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{
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{
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@@ -20,10 +20,10 @@
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#define GENERICSERVERGUI_H
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#define GENERICSERVERGUI_H
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#include <game_defs.h>
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#include <game_defs.h>
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#include <boost/shared_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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class Session;
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class Session;
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class ConfigFile;
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class ConfigFile;
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class GenericServerGui
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class GenericServerGui
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{
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{
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@@ -33,16 +33,16 @@ public:
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~GenericServerGui();
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~GenericServerGui();
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void initGui(int speed);
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void initGui(int speed);
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Session &getSession();
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void setSession(boost::shared_ptr<Session> session);
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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private:
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private:
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boost::shared_ptr<Session> mySession;
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boost::shared_ptr<Session> mySession;
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ConfigFile *myConfig;
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ConfigFile *myConfig;
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};
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};
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#endif
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#endif
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