add a new show-cards-button, change styles handling in settings dialog
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@@ -337,6 +337,8 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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holeCardsArray[9][0] = pixmapLabel_card9a;
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holeCardsArray[9][1] = pixmapLabel_card9b;
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pushButton_showMyCards->hide();
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//style Game Table
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refreshGameTableStyle();
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@@ -466,6 +468,8 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect( pushButton_voteOnKickYes, SIGNAL( clicked() ), this, SLOT( voteOnKickYes() ) );
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connect( pushButton_voteOnKickNo, SIGNAL( clicked() ), this, SLOT( voteOnKickNo() ) );
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connect( pushButton_showMyCards, SIGNAL( clicked() ), this, SLOT( sendShowMyCardsSignal() ) );
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//Nachrichten Thread-Save
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connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
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connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
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@@ -2664,7 +2668,7 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
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else { keyUpDownChatCounter = 0; }
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//TESTING UNIT
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//if (event->key() == Qt::Key_M) { startVoteOnKick(3,60, 6); }
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if (event->key() == Qt::Key_M) { showShowMyCardsButton(); }
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}
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void gameTableImpl::changePlayingMode() {
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@@ -3324,6 +3328,7 @@ void gameTableImpl::refreshGameTableStyle()
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}
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//Human player button
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myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 0);
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myGameTableStyle->setShowMyCardsButtonStyle(pushButton_showMyCards);
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myGameTableStyle->setBetValueInputStyle(lineEdit_betValue);
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myGameTableStyle->setSliderStyle(horizontalSlider_bet);
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@@ -3435,3 +3440,14 @@ void gameTableImpl::guestUserMode()
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lineEdit_ChatInput->setDisabled(true);
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guestMode = true;
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}
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void gameTableImpl::showShowMyCardsButton()
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{
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pushButton_showMyCards->show();
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pushButton_showMyCards->raise();
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}
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void gameTableImpl::sendShowMyCardsSignal()
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{
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pushButton_showMyCards->hide();
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}
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