From 618ed80e2d2f9ec3024a8ef01cdbce0e78fdaf4d Mon Sep 17 00:00:00 2001 From: lotodore Date: Sat, 3 Jan 2009 11:36:03 +0000 Subject: [PATCH] Fixed network game bug which was introduced in the bugfix release by changing the id of the first game to 1. --- src/net/common/clientthread.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/net/common/clientthread.cpp b/src/net/common/clientthread.cpp index dd00377d..126ee293 100644 --- a/src/net/common/clientthread.cpp +++ b/src/net/common/clientthread.cpp @@ -191,7 +191,7 @@ ClientThread::SendJoinFirstGame(const std::string &password) // Create a network packet to request joining a game. boost::shared_ptr join(new NetPacketJoinGame); NetPacketJoinGame::Data joinData; - joinData.gameId = 0; + joinData.gameId = 1; joinData.password = password; try {