When creating a network game, a client is also started.

Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
This commit is contained in:
lotodore
2007-03-20 14:05:16 +00:00
parent 7a704c2995
commit 62e72617ba
9 changed files with 172 additions and 100 deletions
+1
View File
@@ -180,6 +180,7 @@ public slots:
void paintStartSplash();
void networkError(int errorID, int osErrorID);
private: