timout animation test
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//
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// C++ Interface: mycardspixmaplabel
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#ifndef MYTIMEOUTLABEL_H
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#define MYTIMEOUTLABEL_H
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#include <iostream>
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#include <QtGui>
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#include <QtCore>
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#include <third_party/boost/timers.hpp>
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#include "sdlplayer.h"
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class gameTableImpl;
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class MyTimeoutLabel : public QLabel
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{
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Q_OBJECT
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public:
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MyTimeoutLabel(QGroupBox*);
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~MyTimeoutLabel();
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void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
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void startTimeOutAnimation(int secs, bool beep);
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void stopTimeOutAnimation();
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void paintEvent(QPaintEvent * event);
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public slots:
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void startTimeOutAnimationNow();
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void nextTimeOutAnimationFrame();
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private:
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gameTableImpl *myW;
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QTimer *timeOutAnimationTimer;
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QTimer *timeOutAnimationKickOnTimer;
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// boost::shared_ptr<SDLPlayer> mySDLPlayer;
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boost::timers::portable::microsec_timer realTimer;
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bool timeOutAnimation;
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int timeOutAnimationWidth;
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int timeOutValue;
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int timeOutFrame;
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int waitFrames;
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int decreaseWidthIntervall;
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int timerIntervall;
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bool isBeep;
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bool isBeepPlayed;
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};
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#endif
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