update game.cpp
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@@ -33,7 +33,7 @@ Game::Game(mainWindowImpl *w, GuiInterface* g, int qP, int sC, int sB) : myW(w),
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playerArray[i] = 0;
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playerArray[i] = 0;
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}
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}
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// myEngine = new EngineWrapper();
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// ssss myEngine = new EngineWrapper();
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myW->setGame(this);
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myW->setGame(this);
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