Server now requests unknown avatar files from client and stores them in the cache dir. Error handling is still missing. Clients not yet request avatar files from the server, this is the next step.

AvatarManager is now thread safe.
Default and cached avatars are handled in different lists to prevent deleting the default avatars when clearing the cache.
This commit is contained in:
lotodore
2007-10-07 15:52:12 +00:00
parent 28f33dea76
commit 639df29bdc
14 changed files with 319 additions and 91 deletions
+11 -4
View File
@@ -26,6 +26,7 @@
#include <core/crypthelper.h>
#include <map>
#include <boost/thread.hpp>
#include <boost/shared_ptr.hpp>
#define MAX_AVATAR_FILE_SIZE 30720
@@ -46,19 +47,25 @@ public:
bool AvatarFileToNetPackets(const std::string &fileName, unsigned requestId, NetPacketList &packets);
bool GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf);
bool GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf) const;
bool GetAvatarFileName(const MD5Buf &md5buf, std::string &fileName) const;
bool HasAvatar(const MD5Buf &md5buf) const;
bool StoreAvatarInCache(const MD5Buf &md5buf, AvatarFileType avatarFileType, const unsigned char *data, unsigned size);
protected:
typedef std::map<MD5Buf, std::string> AvatarMap;
void InternalReadDirectory(const std::string &dir);
bool InternalReadDirectory(const std::string &dir, AvatarMap &avatars);
private:
AvatarMap m_avatars;
mutable boost::mutex m_avatarsMutex;
AvatarMap m_avatars;
std::string m_cacheDir;
mutable boost::mutex m_cachedAvatarsMutex;
AvatarMap m_cachedAvatars;
mutable boost::mutex m_cacheDirMutex;
std::string m_cacheDir;
};
#endif
+99 -45
View File
@@ -20,6 +20,7 @@
#include "avatarmanager.h"
#include <boost/filesystem.hpp>
#include <boost/lambda/lambda.hpp>
#include <openssl/md5.h>
#include <fstream>
@@ -51,18 +52,20 @@ AvatarManager::~AvatarManager()
bool
AvatarManager::Init(const std::string &dataDir, const std::string &cacheDir)
{
bool retVal = false;
try
{
InternalReadDirectory(dataDir + "gfx/avatars/default/people/");
InternalReadDirectory(dataDir + "gfx/avatars/default/misc/");
InternalReadDirectory(cacheDir);
boost::mutex::scoped_lock lock(m_cacheDirMutex);
m_cacheDir = cacheDir;
retVal = true;
} catch (...)
{
}
return retVal;
{
boost::mutex::scoped_lock lock(m_avatarsMutex);
InternalReadDirectory(dataDir + "gfx/avatars/default/people/", m_avatars);
InternalReadDirectory(dataDir + "gfx/avatars/default/misc/", m_avatars);
}
{
boost::mutex::scoped_lock lock(m_cachedAvatarsMutex);
InternalReadDirectory(cacheDir, m_cachedAvatars);
}
return true; // TODO handle errors
}
boost::shared_ptr<AvatarFileState>
@@ -170,31 +173,50 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
}
bool
AvatarManager::GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf)
AvatarManager::GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf) const
{
bool found = false;
if (exists(fileName))
{
AvatarMap::const_iterator i = m_avatars.begin();
AvatarMap::const_iterator end = m_avatars.end();
while (i != end)
// Scan default avatars first.
{
if (i->second == fileName)
boost::mutex::scoped_lock lock(m_avatarsMutex);
AvatarMap::const_iterator i = m_avatars.begin();
AvatarMap::const_iterator end = m_avatars.end();
while (i != end)
{
md5buf = i->first;
found = true;
break;
if (i->second == fileName)
{
md5buf = i->first;
found = true;
break;
}
++i;
}
++i;
}
// Check cached avatars next.
if (!found)
{
boost::mutex::scoped_lock lock(m_cachedAvatarsMutex);
AvatarMap::const_iterator i = m_cachedAvatars.begin();
AvatarMap::const_iterator end = m_cachedAvatars.end();
while (i != end)
{
if (i->second == fileName)
{
md5buf = i->first;
found = true;
break;
}
++i;
}
}
// Calculate md5 sum if not found.
if (!found)
{
if (CryptHelper::MD5Sum(fileName, md5buf))
{
m_avatars.insert(AvatarMap::value_type(md5buf, fileName));
found = true;
}
}
}
return found;
@@ -204,15 +226,35 @@ bool
AvatarManager::GetAvatarFileName(const MD5Buf &md5buf, std::string &fileName) const
{
bool retVal = false;
AvatarMap::const_iterator pos = m_avatars.find(md5buf);
if (pos != m_avatars.end())
{
fileName = pos->second;
retVal = true;
boost::mutex::scoped_lock lock(m_avatarsMutex);
AvatarMap::const_iterator pos = m_avatars.find(md5buf);
if (pos != m_avatars.end())
{
fileName = pos->second;
retVal = true;
}
}
if (!retVal)
{
boost::mutex::scoped_lock lock(m_cachedAvatarsMutex);
AvatarMap::const_iterator pos = m_cachedAvatars.find(md5buf);
if (pos != m_cachedAvatars.end())
{
fileName = pos->second;
retVal = true;
}
}
return retVal;
}
bool
AvatarManager::HasAvatar(const MD5Buf &md5buf) const
{
string tmpFile;
return GetAvatarFileName(md5buf, tmpFile);
}
bool
AvatarManager::StoreAvatarInCache(const MD5Buf &md5buf, AvatarFileType avatarFileType, const unsigned char *data, unsigned size)
{
@@ -237,7 +279,10 @@ AvatarManager::StoreAvatarInCache(const MD5Buf &md5buf, AvatarFileType avatarFil
string fileName(tmpPath.file_string());
ofstream o(fileName.c_str(), ios_base::out | ios_base::binary);
o.write((const char *)data, size);
m_avatars.insert(AvatarMap::value_type(md5buf, fileName));
{
boost::mutex::scoped_lock lock(m_cachedAvatarsMutex);
m_cachedAvatars.insert(AvatarMap::value_type(md5buf, fileName));
}
retVal = true;
} catch (...)
{
@@ -245,30 +290,39 @@ AvatarManager::StoreAvatarInCache(const MD5Buf &md5buf, AvatarFileType avatarFil
return retVal;
}
void
AvatarManager::InternalReadDirectory(const std::string &dir)
bool
AvatarManager::InternalReadDirectory(const std::string &dir, AvatarMap &avatars)
{
directory_iterator i(dir);
directory_iterator end;
while (i != end)
bool retVal = true;
try
{
if (is_regular(i->status()))
// This method is not thread safe. Only call after locking the map.
directory_iterator i(dir);
directory_iterator end;
while (i != end)
{
string md5sum(basename(i->path()));
MD5Buf md5buf;
string fileName(i->path().file_string());
bool success = true;
if (!md5buf.FromString(md5sum))
if (is_regular(i->status()))
{
// sigh. File name is not an md5 sum. Calculate on our own...
if (!CryptHelper::MD5Sum(fileName, md5buf))
success = false;
string md5sum(basename(i->path()));
MD5Buf md5buf;
string fileName(i->path().file_string());
bool success = true;
if (!md5buf.FromString(md5sum))
{
// sigh. File name is not an md5 sum. Calculate on our own...
if (!CryptHelper::MD5Sum(fileName, md5buf))
success = false;
}
if (success)
avatars.insert(AvatarMap::value_type(md5buf, fileName));
}
if (success)
m_avatars.insert(AvatarMap::value_type(md5buf, fileName));
++i;
}
++i;
} catch (...)
{
retVal = false;
}
return retVal;
}
+6
View File
@@ -88,6 +88,12 @@ MD5Buf::FromString(const std::string &text)
return retVal;
}
bool
MD5Buf::IsZero() const
{
return *this == MD5Buf();
}
bool
MD5Buf::operator==(const MD5Buf &other) const
{
+1
View File
@@ -31,6 +31,7 @@ struct MD5Buf
std::string ToString() const;
bool FromString(const std::string &text);
bool IsZero() const;
bool operator==(const MD5Buf &other) const;
bool operator<(const MD5Buf &other) const;
+3 -2
View File
@@ -1359,7 +1359,7 @@ NetPacketAvatarHeader::GetData(NetPacketAvatarHeader::Data &outData) const
outData.requestId = ntohl(tmpData->requestId);
outData.avatarFileSize = ntohl(tmpData->avatarFileSize);
outData.avatarFileType = static_cast<AvatarFileType>(ntohl(tmpData->avatarFileType));
outData.avatarFileType = static_cast<AvatarFileType>(ntohs(tmpData->avatarFileType));
}
const NetPacketAvatarHeader *
@@ -1402,7 +1402,6 @@ NetPacketAvatarFile::Clone() const
void
NetPacketAvatarFile::SetData(const NetPacketAvatarFile::Data &inData)
{
NetPacketAvatarFileData *tmpData = (NetPacketAvatarFileData *)GetRawData();
int fileDataSize = static_cast<int>(inData.fileData.size());
if (fileDataSize > MAX_FILE_DATA_SIZE)
@@ -1412,6 +1411,8 @@ NetPacketAvatarFile::SetData(const NetPacketAvatarFile::Data &inData)
(sizeof(NetPacketAvatarFileData)
+ fileDataSize));
NetPacketAvatarFileData *tmpData = (NetPacketAvatarFileData *)GetRawData();
tmpData->requestId = htonl(inData.requestId);
char *avatarDataPtr = (char *)tmpData + sizeof(NetPacketAvatarFileData);
+2 -2
View File
@@ -30,11 +30,11 @@
using namespace std;
ServerAcceptThread::ServerAcceptThread(GuiInterface &gui, ConfigFile *config)
ServerAcceptThread::ServerAcceptThread(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager)
: m_gui(gui)
{
m_context.reset(new ServerContext);
m_lobbyThread.reset(new ServerLobbyThread(gui, config));
m_lobbyThread.reset(new ServerLobbyThread(gui, config, avatarManager));
}
ServerAcceptThread::~ServerAcceptThread()
+132 -27
View File
@@ -24,11 +24,12 @@
#include <net/sendercallback.h>
#include <net/receiverhelper.h>
#include <net/socket_msg.h>
#include <core/avatarmanager.h>
#include <openssl/rand.h>
#include <boost/lambda/lambda.hpp>
#define SERVER_CLOSE_SESSION_DELAY_SEC 10
#define SERVER_CLOSE_SESSION_DELAY_SEC 1
#define SERVER_MAX_NUM_SESSIONS 512 // Maximum number of idle users in lobby.
#define SERVER_COMPUTER_PLAYER_NAME "Computer"
@@ -54,8 +55,9 @@ private:
};
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig)
: m_gui(gui), m_playerConfig(playerConfig), m_curGameId(0), m_curUniquePlayerId(0)
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
: m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
m_curGameId(0), m_curUniquePlayerId(0), m_curRequestId(0)
{
m_senderCallback.reset(new ServerSenderCallback(*this));
m_sender.reset(new SenderThread(GetSenderCallback()));
@@ -174,6 +176,12 @@ ServerLobbyThread::RemoveGame(unsigned id)
m_removeGameList.push_back(id);
}
AvatarManager &
ServerLobbyThread::GetAvatarManager()
{
return m_avatarManager;
}
u_int32_t
ServerLobbyThread::GetNextUniquePlayerId()
{
@@ -265,17 +273,24 @@ ServerLobbyThread::ProcessLoop()
}
if (packet.get())
{
if (packet->ToNetPacketInit())
if (session.sessionData->GetState() == SessionData::Init)
{
// Session should be in initial state.
if (session.sessionData->GetState() != SessionData::Init)
SessionError(session, ERR_SOCK_INVALID_STATE);
else
if (packet->ToNetPacketInit())
HandleNetPacketInit(session, *packet->ToNetPacketInit());
else if (packet->ToNetPacketAvatarHeader())
HandleNetPacketAvatarHeader(session, *packet->ToNetPacketAvatarHeader());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
else if (session.sessionData->GetState() == SessionData::ReceivingAvatar)
{
if (packet->ToNetPacketAvatarFile())
HandleNetPacketAvatarFile(session, *packet->ToNetPacketAvatarFile());
else if (packet->ToNetPacketAvatarEnd())
HandleNetPacketAvatarEnd(session, *packet->ToNetPacketAvatarEnd());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
// Session should be established.
else if (session.sessionData->GetState() != SessionData::Established)
SessionError(session, ERR_SOCK_INVALID_STATE);
else
{
if (packet->ToNetPacketRetrievePlayerInfo())
@@ -284,6 +299,8 @@ ServerLobbyThread::ProcessLoop()
HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
else if (packet->ToNetPacketJoinGame())
HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
else
SessionError(session, ERR_SOCK_INVALID_STATE);
}
}
}
@@ -333,24 +350,80 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const NetPacketIn
tmpPlayerData->SetName(initData.playerName);
tmpPlayerData->SetNetSessionData(session.sessionData);
if (initData.showAvatar)
tmpPlayerData->SetAvatarFile(initData.avatar.ToString());
// Send ACK to client.
boost::shared_ptr<NetPacket> initAck(new NetPacketInitAck);
NetPacketInitAck::Data initAckData;
initAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
initAckData.playerId = tmpPlayerData->GetUniqueId();
static_cast<NetPacketInitAck *>(initAck.get())->SetData(initAckData);
GetSender().Send(session.sessionData->GetSocket(), initAck);
// Send the game list to the client.
SendGameList(session.sessionData->GetSocket());
tmpPlayerData->SetAvatarMD5(initData.avatar);
// Set player data for session.
m_sessionManager.SetSessionPlayerData(session.sessionData->GetSocket(), tmpPlayerData);
session.playerData = tmpPlayerData;
// Session is now established.
session.sessionData->SetState(SessionData::Established);
if (!GetAvatarManager().HasAvatar(initData.avatar))
RequestPlayerAvatar(session);
else
EstablishSession(session);
}
void
ServerLobbyThread::HandleNetPacketAvatarHeader(SessionWrapper session, const NetPacketAvatarHeader &tmpPacket)
{
if (session.playerData.get())
{
NetPacketAvatarHeader::Data headerData;
tmpPacket.GetData(headerData);
if (headerData.avatarFileSize && headerData.avatarFileSize <= MAX_AVATAR_FILE_SIZE)
{
boost::shared_ptr<AvatarData> tmpAvatarData(new AvatarData);
tmpAvatarData->fileData.reserve(headerData.avatarFileSize);
tmpAvatarData->fileType = headerData.avatarFileType;
tmpAvatarData->reportedSize = headerData.avatarFileSize;
// Ignore request id for now.
session.playerData->SetNetAvatarData(tmpAvatarData);
// Session is now receiving an avatar.
session.sessionData->SetState(SessionData::ReceivingAvatar);
}
// TODO error handling
}
}
void
ServerLobbyThread::HandleNetPacketAvatarFile(SessionWrapper session, const NetPacketAvatarFile &tmpPacket)
{
if (session.playerData.get())
{
NetPacketAvatarFile::Data data;
tmpPacket.GetData(data);
boost::shared_ptr<AvatarData> tmpAvatar = session.playerData->GetNetAvatarData();
if (tmpAvatar.get() && tmpAvatar->fileData.size() + data.fileData.size() <= tmpAvatar->reportedSize)
{
std::copy(data.fileData.begin(), data.fileData.end(), back_inserter(tmpAvatar->fileData));
}
}
}
void
ServerLobbyThread::HandleNetPacketAvatarEnd(SessionWrapper session, const NetPacketAvatarEnd &tmpPacket)
{
if (session.playerData.get())
{
boost::shared_ptr<AvatarData> tmpAvatar = session.playerData->GetNetAvatarData();
MD5Buf avatarMD5 = session.playerData->GetAvatarMD5();
if (!avatarMD5.IsZero() && tmpAvatar.get())
{
unsigned avatarSize = (unsigned)tmpAvatar->fileData.size();
if (avatarSize == tmpAvatar->reportedSize)
{
GetAvatarManager().StoreAvatarInCache(avatarMD5, tmpAvatar->fileType, &tmpAvatar->fileData[0], avatarSize);
// Free memory.
session.playerData->SetNetAvatarData(boost::shared_ptr<AvatarData>());
// Init finished - start session.
EstablishSession(session);
}
// TODO error handling
}
}
}
void
@@ -372,9 +445,9 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
infoData.playerId = tmpPlayer->GetUniqueId();
infoData.playerInfo.ptype = tmpPlayer->GetType();
infoData.playerInfo.playerName = tmpPlayer->GetName();
infoData.playerInfo.hasAvatar = !tmpPlayer->GetAvatarFile().empty();
infoData.playerInfo.hasAvatar = !tmpPlayer->GetAvatarMD5().IsZero();
if (infoData.playerInfo.hasAvatar)
infoData.playerInfo.avatar.FromString(tmpPlayer->GetAvatarFile());
infoData.playerInfo.avatar = tmpPlayer->GetAvatarMD5();
static_cast<NetPacketPlayerInfo *>(info.get())->SetData(infoData);
GetSender().Send(session.sessionData->GetSocket(), info);
}
@@ -433,6 +506,38 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
}
}
void
ServerLobbyThread::EstablishSession(SessionWrapper session)
{
assert(session.playerData.get());
// Send ACK to client.
boost::shared_ptr<NetPacket> initAck(new NetPacketInitAck);
NetPacketInitAck::Data initAckData;
initAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
initAckData.playerId = session.playerData->GetUniqueId();
static_cast<NetPacketInitAck *>(initAck.get())->SetData(initAckData);
GetSender().Send(session.sessionData->GetSocket(), initAck);
// Send the game list to the client.
SendGameList(session.sessionData->GetSocket());
// Session is now established.
session.sessionData->SetState(SessionData::Established);
}
void
ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
{
assert(session.playerData.get());
// Ask the client to send its avatar.
boost::shared_ptr<NetPacket> retrieveAvatar(new NetPacketRetrieveAvatar);
NetPacketRetrieveAvatar::Data retrieveAvatarData;
retrieveAvatarData.requestId = m_curRequestId++;
retrieveAvatarData.avatar = session.playerData->GetAvatarMD5();
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
GetSender().Send(session.sessionData->GetSocket(), retrieveAvatar);
}
void
ServerLobbyThread::CloseSessionLoop()
{
+2 -1
View File
@@ -32,12 +32,13 @@ class ServerLobbyThread;
class ServerSenderCallback;
class SenderThread;
class ConfigFile;
class AvatarManager;
struct GameData;
class ServerAcceptThread : public Thread
{
public:
ServerAcceptThread(GuiInterface &gui, ConfigFile *config);
ServerAcceptThread(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager);
virtual ~ServerAcceptThread();
// Set the parameters.
+12 -1
View File
@@ -39,13 +39,14 @@ class ReceiverHelper;
class ServerSenderCallback;
class ServerGameThread;
class ConfigFile;
class AvatarManager;
struct GameData;
class Game;
class ServerLobbyThread : public Thread
{
public:
ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig);
ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager);
virtual ~ServerLobbyThread();
void Init(const std::string &pwd);
@@ -67,6 +68,8 @@ public:
u_int32_t GetNextGameId();
ServerCallback &GetCallback();
AvatarManager &GetAvatarManager();
protected:
typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
@@ -81,9 +84,14 @@ protected:
void ProcessLoop();
void HandleNetPacketInit(SessionWrapper session, const NetPacketInit &tmpPacket);
void HandleNetPacketAvatarHeader(SessionWrapper session, const NetPacketAvatarHeader &tmpPacket);
void HandleNetPacketAvatarFile(SessionWrapper session, const NetPacketAvatarFile &tmpPacket);
void HandleNetPacketAvatarEnd(SessionWrapper session, const NetPacketAvatarEnd &tmpPacket);
void HandleNetPacketRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket);
void HandleNetPacketCreateGame(SessionWrapper session, const NetPacketCreateGame &tmpPacket);
void HandleNetPacketJoinGame(SessionWrapper session, const NetPacketJoinGame &tmpPacket);
void EstablishSession(SessionWrapper session);
void RequestPlayerAvatar(SessionWrapper session);
void CloseSessionLoop();
void RemoveGameLoop();
@@ -141,6 +149,7 @@ private:
std::auto_ptr<SenderThread> m_sender;
std::auto_ptr<ServerSenderCallback> m_senderCallback;
GuiInterface &m_gui;
AvatarManager &m_avatarManager;
std::string m_password;
ConfigFile *m_playerConfig;
@@ -148,6 +157,8 @@ private:
u_int32_t m_curUniquePlayerId;
mutable boost::mutex m_curUniquePlayerIdMutex;
u_int32_t m_curRequestId;
};
#endif
+1 -1
View File
@@ -31,7 +31,7 @@
class SessionData
{
public:
enum State { Init, Established, Game };
enum State { Init, ReceivingAvatar, Established, Game };
SessionData(SOCKET sockfd, unsigned id);
~SessionData();
+29 -2
View File
@@ -19,6 +19,8 @@
#include <playerdata.h>
using namespace std;
PlayerData::PlayerData(unsigned uniqueId, int number, PlayerType type, PlayerRights rights)
: m_uniqueId(uniqueId), m_number(number), m_type(type), m_rights(rights)
{
@@ -35,7 +37,7 @@ PlayerData::~PlayerData()
{
}
const std::string &
string
PlayerData::GetName() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
@@ -49,7 +51,7 @@ PlayerData::SetName(const std::string &name)
m_name = name;
}
const std::string &
string
PlayerData::GetAvatarFile() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
@@ -63,6 +65,19 @@ PlayerData::SetAvatarFile(const std::string &avatarFile)
m_avatarFile = avatarFile;
}
MD5Buf
PlayerData::GetAvatarMD5() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_avatarMD5;
}
void
PlayerData::SetAvatarMD5(const MD5Buf &avatarMD5)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_avatarMD5 = avatarMD5;
}
boost::shared_ptr<SessionData>
PlayerData::GetNetSessionData() const
{
@@ -77,6 +92,18 @@ PlayerData::SetNetSessionData(boost::shared_ptr<SessionData> session)
m_netSessionData = session;
}
boost::shared_ptr<AvatarData>
PlayerData::GetNetAvatarData() const
{
return m_netAvatarData;
}
void
PlayerData::SetNetAvatarData(boost::shared_ptr<AvatarData> avatarData)
{
m_netAvatarData = avatarData;
}
PlayerType
PlayerData::GetType() const
{
+17 -2
View File
@@ -24,6 +24,7 @@
#include <core/crypthelper.h>
#include <string>
#include <list>
#include <vector>
#include <map>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
@@ -50,6 +51,14 @@ enum AvatarFileType
AVATAR_FILE_TYPE_GIF
};
struct AvatarData
{
AvatarData() : fileType(AVATAR_FILE_TYPE_UNKNOWN), reportedSize(0) {}
std::vector<unsigned char> fileData;
AvatarFileType fileType;
unsigned reportedSize;
};
struct PlayerInfo
{
PlayerInfo() : ptype(PLAYER_TYPE_HUMAN) {}
@@ -66,12 +75,16 @@ public:
PlayerData(const PlayerData &other);
~PlayerData();
const std::string &GetName() const;
std::string GetName() const;
void SetName(const std::string &name);
const std::string &GetAvatarFile() const;
std::string GetAvatarFile() const;
void SetAvatarFile(const std::string &avatarFile);
MD5Buf GetAvatarMD5() const;
void SetAvatarMD5(const MD5Buf &avatarMD5);
boost::shared_ptr<SessionData> GetNetSessionData() const;
void SetNetSessionData(boost::shared_ptr<SessionData> session);
boost::shared_ptr<AvatarData> GetNetAvatarData() const;
void SetNetAvatarData(boost::shared_ptr<AvatarData> avatarData);
PlayerType GetType() const;
void SetType(PlayerType type);
PlayerRights GetRights() const;
@@ -87,9 +100,11 @@ private:
int m_number;
std::string m_name;
std::string m_avatarFile;
MD5Buf m_avatarMD5;
PlayerType m_type;
PlayerRights m_rights;
boost::shared_ptr<SessionData> m_netSessionData;
boost::shared_ptr<AvatarData> m_netAvatarData;
mutable boost::mutex m_dataMutex;
};
+3 -3
View File
@@ -69,6 +69,9 @@ main(int argc, char *argv[])
//_CrtSetBreakAlloc(164);
//create defaultconfig
ConfigFile *myConfig = new ConfigFile(argc, argv);
// TODO: Hack
#ifndef _WIN32
daemon(0, 0);
@@ -77,9 +80,6 @@ main(int argc, char *argv[])
signal(SIGTERM, TerminateHandler);
signal(SIGINT, TerminateHandler);
//create defaultconfig
ConfigFile *myConfig = new ConfigFile(argc, argv);
socket_startup();
// Create pseudo Gui Wrapper for the server.
+1 -1
View File
@@ -212,7 +212,7 @@ void Session::startNetworkServer()
assert(false);
return;
}
myNetServer = new ServerAcceptThread(*myGui, myConfig);
myNetServer = new ServerAcceptThread(*myGui, myConfig, *myAvatarManager);
myNetServer->Init(
myConfig->readConfigInt("ServerPort"),
myConfig->readConfigInt("ServerUseIpv6") == 1,