Server now requests unknown avatar files from client and stores them in the cache dir. Error handling is still missing. Clients not yet request avatar files from the server, this is the next step.
AvatarManager is now thread safe. Default and cached avatars are handled in different lists to prevent deleting the default avatars when clearing the cache.
This commit is contained in:
@@ -24,11 +24,12 @@
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#include <net/sendercallback.h>
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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#include <core/avatarmanager.h>
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#include <openssl/rand.h>
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#include <boost/lambda/lambda.hpp>
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#define SERVER_CLOSE_SESSION_DELAY_SEC 10
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#define SERVER_CLOSE_SESSION_DELAY_SEC 1
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#define SERVER_MAX_NUM_SESSIONS 512 // Maximum number of idle users in lobby.
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#define SERVER_COMPUTER_PLAYER_NAME "Computer"
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@@ -54,8 +55,9 @@ private:
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};
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ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig)
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: m_gui(gui), m_playerConfig(playerConfig), m_curGameId(0), m_curUniquePlayerId(0)
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ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
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: m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
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m_curGameId(0), m_curUniquePlayerId(0), m_curRequestId(0)
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{
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m_senderCallback.reset(new ServerSenderCallback(*this));
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m_sender.reset(new SenderThread(GetSenderCallback()));
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@@ -174,6 +176,12 @@ ServerLobbyThread::RemoveGame(unsigned id)
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m_removeGameList.push_back(id);
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}
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AvatarManager &
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ServerLobbyThread::GetAvatarManager()
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{
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return m_avatarManager;
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}
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u_int32_t
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ServerLobbyThread::GetNextUniquePlayerId()
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{
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@@ -265,17 +273,24 @@ ServerLobbyThread::ProcessLoop()
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}
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if (packet.get())
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{
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if (packet->ToNetPacketInit())
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if (session.sessionData->GetState() == SessionData::Init)
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{
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// Session should be in initial state.
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if (session.sessionData->GetState() != SessionData::Init)
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SessionError(session, ERR_SOCK_INVALID_STATE);
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else
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if (packet->ToNetPacketInit())
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HandleNetPacketInit(session, *packet->ToNetPacketInit());
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else if (packet->ToNetPacketAvatarHeader())
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HandleNetPacketAvatarHeader(session, *packet->ToNetPacketAvatarHeader());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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}
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else if (session.sessionData->GetState() == SessionData::ReceivingAvatar)
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{
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if (packet->ToNetPacketAvatarFile())
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HandleNetPacketAvatarFile(session, *packet->ToNetPacketAvatarFile());
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else if (packet->ToNetPacketAvatarEnd())
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HandleNetPacketAvatarEnd(session, *packet->ToNetPacketAvatarEnd());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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}
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// Session should be established.
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else if (session.sessionData->GetState() != SessionData::Established)
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SessionError(session, ERR_SOCK_INVALID_STATE);
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else
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{
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if (packet->ToNetPacketRetrievePlayerInfo())
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@@ -284,6 +299,8 @@ ServerLobbyThread::ProcessLoop()
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HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
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else if (packet->ToNetPacketJoinGame())
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HandleNetPacketJoinGame(session, *packet->ToNetPacketJoinGame());
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else
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SessionError(session, ERR_SOCK_INVALID_STATE);
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}
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}
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}
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@@ -333,24 +350,80 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const NetPacketIn
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tmpPlayerData->SetName(initData.playerName);
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tmpPlayerData->SetNetSessionData(session.sessionData);
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if (initData.showAvatar)
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tmpPlayerData->SetAvatarFile(initData.avatar.ToString());
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// Send ACK to client.
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boost::shared_ptr<NetPacket> initAck(new NetPacketInitAck);
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NetPacketInitAck::Data initAckData;
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initAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
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initAckData.playerId = tmpPlayerData->GetUniqueId();
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static_cast<NetPacketInitAck *>(initAck.get())->SetData(initAckData);
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GetSender().Send(session.sessionData->GetSocket(), initAck);
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// Send the game list to the client.
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SendGameList(session.sessionData->GetSocket());
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tmpPlayerData->SetAvatarMD5(initData.avatar);
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// Set player data for session.
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m_sessionManager.SetSessionPlayerData(session.sessionData->GetSocket(), tmpPlayerData);
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session.playerData = tmpPlayerData;
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// Session is now established.
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session.sessionData->SetState(SessionData::Established);
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if (!GetAvatarManager().HasAvatar(initData.avatar))
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RequestPlayerAvatar(session);
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else
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EstablishSession(session);
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}
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void
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ServerLobbyThread::HandleNetPacketAvatarHeader(SessionWrapper session, const NetPacketAvatarHeader &tmpPacket)
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{
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if (session.playerData.get())
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{
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NetPacketAvatarHeader::Data headerData;
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tmpPacket.GetData(headerData);
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if (headerData.avatarFileSize && headerData.avatarFileSize <= MAX_AVATAR_FILE_SIZE)
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{
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boost::shared_ptr<AvatarData> tmpAvatarData(new AvatarData);
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tmpAvatarData->fileData.reserve(headerData.avatarFileSize);
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tmpAvatarData->fileType = headerData.avatarFileType;
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tmpAvatarData->reportedSize = headerData.avatarFileSize;
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// Ignore request id for now.
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session.playerData->SetNetAvatarData(tmpAvatarData);
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// Session is now receiving an avatar.
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session.sessionData->SetState(SessionData::ReceivingAvatar);
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}
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// TODO error handling
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}
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}
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void
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ServerLobbyThread::HandleNetPacketAvatarFile(SessionWrapper session, const NetPacketAvatarFile &tmpPacket)
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{
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if (session.playerData.get())
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{
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NetPacketAvatarFile::Data data;
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tmpPacket.GetData(data);
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boost::shared_ptr<AvatarData> tmpAvatar = session.playerData->GetNetAvatarData();
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if (tmpAvatar.get() && tmpAvatar->fileData.size() + data.fileData.size() <= tmpAvatar->reportedSize)
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{
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std::copy(data.fileData.begin(), data.fileData.end(), back_inserter(tmpAvatar->fileData));
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}
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}
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}
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void
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ServerLobbyThread::HandleNetPacketAvatarEnd(SessionWrapper session, const NetPacketAvatarEnd &tmpPacket)
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{
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if (session.playerData.get())
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{
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boost::shared_ptr<AvatarData> tmpAvatar = session.playerData->GetNetAvatarData();
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MD5Buf avatarMD5 = session.playerData->GetAvatarMD5();
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if (!avatarMD5.IsZero() && tmpAvatar.get())
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{
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unsigned avatarSize = (unsigned)tmpAvatar->fileData.size();
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if (avatarSize == tmpAvatar->reportedSize)
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{
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GetAvatarManager().StoreAvatarInCache(avatarMD5, tmpAvatar->fileType, &tmpAvatar->fileData[0], avatarSize);
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// Free memory.
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session.playerData->SetNetAvatarData(boost::shared_ptr<AvatarData>());
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// Init finished - start session.
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EstablishSession(session);
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}
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// TODO error handling
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}
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}
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}
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void
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@@ -372,9 +445,9 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
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infoData.playerId = tmpPlayer->GetUniqueId();
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infoData.playerInfo.ptype = tmpPlayer->GetType();
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infoData.playerInfo.playerName = tmpPlayer->GetName();
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infoData.playerInfo.hasAvatar = !tmpPlayer->GetAvatarFile().empty();
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infoData.playerInfo.hasAvatar = !tmpPlayer->GetAvatarMD5().IsZero();
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if (infoData.playerInfo.hasAvatar)
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infoData.playerInfo.avatar.FromString(tmpPlayer->GetAvatarFile());
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infoData.playerInfo.avatar = tmpPlayer->GetAvatarMD5();
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static_cast<NetPacketPlayerInfo *>(info.get())->SetData(infoData);
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GetSender().Send(session.sessionData->GetSocket(), info);
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}
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@@ -433,6 +506,38 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
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}
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}
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void
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ServerLobbyThread::EstablishSession(SessionWrapper session)
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{
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assert(session.playerData.get());
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// Send ACK to client.
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boost::shared_ptr<NetPacket> initAck(new NetPacketInitAck);
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NetPacketInitAck::Data initAckData;
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initAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
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initAckData.playerId = session.playerData->GetUniqueId();
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static_cast<NetPacketInitAck *>(initAck.get())->SetData(initAckData);
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GetSender().Send(session.sessionData->GetSocket(), initAck);
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// Send the game list to the client.
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SendGameList(session.sessionData->GetSocket());
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// Session is now established.
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session.sessionData->SetState(SessionData::Established);
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}
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void
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ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
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{
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assert(session.playerData.get());
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// Ask the client to send its avatar.
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boost::shared_ptr<NetPacket> retrieveAvatar(new NetPacketRetrieveAvatar);
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NetPacketRetrieveAvatar::Data retrieveAvatarData;
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retrieveAvatarData.requestId = m_curRequestId++;
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retrieveAvatarData.avatar = session.playerData->GetAvatarMD5();
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static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
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GetSender().Send(session.sessionData->GetSocket(), retrieveAvatar);
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}
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void
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ServerLobbyThread::CloseSessionLoop()
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{
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