Adding test case for multiple rejoins.
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/* PokerTH automated tests.
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Copyright (C) 2011 Lothar May
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package pokerth_test;
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import java.net.Socket;
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import static org.junit.Assert.*;
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import java.util.ArrayList;
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import java.util.Collection;
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import org.junit.Test;
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import pokerth_protocol.*;
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import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
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import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
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import pokerth_protocol.PlayerListMessage.PlayerListMessageSequenceType.PlayerListNotificationEnumType;
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import pokerth_protocol.StartEventAckMessage.StartEventAckMessageSequenceType;
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public class RejoinMultiGameTest extends TestBase {
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@Test
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public void testRejoinMultiGame() throws Exception {
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userInit();
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// Waiting for player list update.
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PokerTHMessage msg;
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msg = receiveMessage();
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if (!msg.isPlayerListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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Collection<InitialNonZeroAmountOfMoney> l = new ArrayList<InitialNonZeroAmountOfMoney>();
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String gameName = AuthUser + " rejoin game";
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NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 50, gameName, l, 10, 0, 11, 10000);
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sendMessage(createGameRequestMsg(
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gameInfo,
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NetGameTypeEnumType.EnumType.rankingGame,
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5,
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7,
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"",
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false));
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// Game list update (new game)
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msg = receiveMessage();
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if (!msg.isGameListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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// Join game ack.
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msg = receiveMessage();
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if (msg.isJoinGameReplyMessageSelected()) {
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if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
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fail("Could not create game!");
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}
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}
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else {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue();
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// Game list update (player joined).
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msg = receiveMessage();
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if (!msg.isGameListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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// Let 9 additional clients join.
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Socket s[] = new Socket[9];
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long playerId[] = new long[9];
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Guid playerSession[] = new Guid[9];
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for (int i = 0; i < 9; i++) {
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s[i] = new Socket("localhost", 7234);
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playerSession[i] = new Guid();
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String username = "test" + (i+1);
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String password = username;
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playerId[i] = userInit(s[i], username, password, null, playerSession[i]);
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// Waiting for player list update.
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do {
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msg = receiveMessage(s[i]);
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} while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected());
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if (!msg.isPlayerListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isJoinGameReplyMessageSelected());
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if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
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fail("User " + username + " could not join ranking game.");
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}
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// The player should have joined the game.
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msg = receiveMessage();
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if (!msg.isPlayerListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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msg = receiveMessage();
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if (!msg.isGamePlayerMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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msg = receiveMessage();
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if (!msg.isGameListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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}
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// Server should automatically send start event.
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msg = receiveMessage();
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if (!msg.isStartEventMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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for (int i = 0; i < 9; i++) {
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isStartEventMessageSelected());
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}
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// Acknowledge start event.
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StartEventAckMessageSequenceType startType = new StartEventAckMessageSequenceType();
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startType.setGameId(new NonZeroId(gameId));
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StartEventAckMessage startAck = new StartEventAckMessage();
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startAck.setValue(startType);
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msg = new PokerTHMessage();
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msg.selectStartEventAckMessage(startAck);
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sendMessage(msg);
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for (int i = 0; i < 9; i++) {
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sendMessage(msg, s[i]);
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}
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// Game list update (game now running).
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msg = receiveMessage();
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if (!msg.isGameListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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msg = receiveMessage();
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if (!msg.isGameStartMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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// Wait for start of hand.
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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for (int i = 0; i < 9; i++) {
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while (s[i].getInputStream().available() > 0) {
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PokerTHMessage inMsg = receiveMessage(s[i]);
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failOnErrorMessage(inMsg);
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}
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}
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} while (!msg.isHandStartMessageSelected());
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// 9 players leave the game by closing the socket.
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for (int i = 0; i < 9; i++) {
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s[i].close();
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}
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// No rejoin game id set yet.
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assertEquals(0, lastRejoinGameId);
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// The remaining player should have received "player left" 9 times.
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for (int i = 0; i < 9; i++) {
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isPlayerListMessageSelected());
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assertEquals(playerId[i], msg.getPlayerListMessage().getValue().getPlayerId().getValue().longValue());
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assertEquals(PlayerListNotificationEnumType.EnumType.playerListLeft, msg.getPlayerListMessage().getValue().getPlayerListNotification().getValue());
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}
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// Let all players reconnect.
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long playerIdAfterRejoin[] = new long[9];
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for (int i = 0; i < 9; i++) {
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s[i] = new Socket("localhost", 7234);
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String username = "test" + (i+1);
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String password = username;
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playerIdAfterRejoin[i] = userInit(s[i], username, password, null, playerSession[i]);
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assertEquals(gameId, lastRejoinGameId);
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// Waiting for player list update.
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do {
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msg = receiveMessage(s[i]);
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} while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected());
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if (!msg.isPlayerListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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sendMessage(rejoinGameRequestMsg(gameId, false), s[i]);
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isJoinGameReplyMessageSelected());
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if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
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fail("User " + username + " could not rejoin ranking game.");
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}
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}
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// The remaining player should have received "player joined" 9 times.
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for (int i = 0; i < 9; i++) {
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isPlayerListMessageSelected());
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assertEquals(playerIdAfterRejoin[i], msg.getPlayerListMessage().getValue().getPlayerId().getValue().longValue());
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assertEquals(PlayerListNotificationEnumType.EnumType.playerListNew, msg.getPlayerListMessage().getValue().getPlayerListNotification().getValue());
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}
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for (int i = 0; i < 9; i++) {
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// Wait for start event.
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isStartEventMessageSelected());
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assertEquals(gameId, msg.getStartEventMessage().getValue().getGameId().getValue().longValue());
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assertTrue(msg.getStartEventMessage().getValue().getStartEventType().isRejoinEventSelected());
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// Acknowledge start event.
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startType = new StartEventAckMessageSequenceType();
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startType.setGameId(new NonZeroId(gameId));
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startAck = new StartEventAckMessage();
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startAck.setValue(startType);
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msg = new PokerTHMessage();
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msg.selectStartEventAckMessage(startAck);
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sendMessage(msg, s[i]);
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}
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for (int i = 0; i < 9; i++) {
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// Wait for game start. This may take a while, because rejoin is performed at the beginning of the next hand.
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isGameStartMessageSelected());
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// Check whether we got all necessary data to rejoin.
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assertEquals(gameId, msg.getGameStartMessage().getValue().getGameId().getValue().longValue());
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assertTrue(msg.getGameStartMessage().getValue().getGameStartMode().isGameStartModeRejoinSelected());
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GameStartModeRejoin rejoinData = msg.getGameStartMessage().getValue().getGameStartMode().getGameStartModeRejoin();
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// We left at the first hand.
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assertEquals(1, rejoinData.getHandNum().getValue().longValue());
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// 10 Players should now be active again.
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assertEquals(10, rejoinData.getRejoinPlayerData().size());
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}
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// The remaining player should have received 9 "player id changed".
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for (int i = 0; i < 9; i++) {
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isPlayerIdChangedMessageSelected());
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assertEquals(playerId[i], msg.getPlayerIdChangedMessage().getValue().getOldPlayerId().getValue().longValue());
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assertEquals(playerIdAfterRejoin[i], msg.getPlayerIdChangedMessage().getValue().getNewPlayerId().getValue().longValue());
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}
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// Everyone should receive a "hand start message" now.
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isHandStartMessageSelected());
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for (int i = 0; i < 9; i++) {
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isHandStartMessageSelected());
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}
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for (int i = 0; i < 9; i++) {
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s[i].close();
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}
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}
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}
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