invisible check in heads up bugfix

This commit is contained in:
doitux
2007-05-20 13:03:43 +00:00
parent 5438aa487c
commit 63b278a88e
7 changed files with 34 additions and 14 deletions
+10 -5
View File
@@ -23,7 +23,7 @@
//using namespace std;
LocalFlop::LocalFlop(HandInterface* bR, int id, int qP, int dP, int sB) : FlopInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstFlopRun(1), firstFlopRound(1), playersTurn(dP)
LocalFlop::LocalFlop(HandInterface* bR, int id, int qP, int dP, int sB) : FlopInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstFlopRun(1), firstFlopRound(1), firstHeadsUpFlopRound(1), playersTurn(dP)
{
int i;
@@ -93,10 +93,14 @@ void LocalFlop::flopRun() {
myHand->setBettingRoundsPlayed(1);
}
// naechsten Spieler ermitteln
do { playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6);
if( !(myHand->getActualQuantityPlayers() < 3 && firstHeadsUpFlopRound == 1) ) {
// not first round in heads up (for headsup dealer is smallblind so it is dealers turn)
// naechsten Spieler ermitteln
do { playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6);
}
else { firstHeadsUpFlopRound = 0; }
//Spieler-Position vor SmallBlind-Position ermitteln
int activePlayerBeforeSmallBlind = smallBlindPosition;
@@ -108,6 +112,7 @@ void LocalFlop::flopRun() {
// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
// cout << "playersTurn " << playersTurn << endl;
// wenn wir letzter aktiver Spieler vor SmallBlind sind, dann flopFirstRound zuende
if(myHand->getPlayerArray()[playersTurn]->getMyID() == activePlayerBeforeSmallBlind) { firstFlopRound = 0; }