Running astyle.
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@@ -141,7 +141,7 @@ void LocalBeRo::run()
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switch(myBeRoID) {
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case GAME_STATE_FLOP:
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
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myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray);
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myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray);
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break;
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case GAME_STATE_TURN:
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
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@@ -362,7 +362,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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myLog->logNewHandMsg(myID, dealerPosition, smallBlind, smallBlindPosition, 2*smallBlind, bigBlindPosition, seatsList);
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setBlinds();
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setBlinds();
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myBeRo = myFactory->createBeRo(this, myID, dealerPosition, smallBlind);
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}
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@@ -475,41 +475,41 @@ void LocalHand::assignButtons()
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void LocalHand::setBlinds()
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{
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PlayerListConstIterator it_c;
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PlayerListConstIterator it_c;
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//do sets --> TODO switch?
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for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); ++it_c) {
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//do sets --> TODO switch?
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for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); ++it_c) {
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//small blind
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if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
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//small blind
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if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
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// All in ?
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if((*it_c)->getMyCash() <= smallBlind) {
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// All in ?
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if((*it_c)->getMyCash() <= smallBlind) {
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(*it_c)->setMySet((*it_c)->getMyCash());
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// 1 to do not log this
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(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
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(*it_c)->setMySet((*it_c)->getMyCash());
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// 1 to do not log this
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(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
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} else {
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(*it_c)->setMySet(smallBlind);
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}
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}
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} else {
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(*it_c)->setMySet(smallBlind);
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}
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}
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//big blind
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if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
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//big blind
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if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
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// all in ?
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if((*it_c)->getMyCash() <= 2*smallBlind) {
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// all in ?
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if((*it_c)->getMyCash() <= 2*smallBlind) {
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(*it_c)->setMySet((*it_c)->getMyCash());
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// 1 to do not log this
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(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
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(*it_c)->setMySet((*it_c)->getMyCash());
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// 1 to do not log this
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(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
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} else {
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(*it_c)->setMySet(2*smallBlind);
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}
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}
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}
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} else {
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(*it_c)->setMySet(2*smallBlind);
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}
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}
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}
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}
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@@ -71,9 +71,9 @@ public:
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return myBeRo[currentRound];
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}
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Log* getLog() const {
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return myLog;
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}
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Log* getLog() const {
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return myLog;
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}
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void setMyID(int theValue) {
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myID = theValue;
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@@ -151,7 +151,7 @@ public:
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}
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void assignButtons();
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void setBlinds();
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void setBlinds();
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void switchRounds();
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