Preparing release 0.9.
This commit is contained in:
@@ -1,3 +1,23 @@
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2012-01-04 version 0.9
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- Players are able to rejoin internet games after being disconnected
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- The chat bot is now also present in ranking games
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- Tooltip and rating system for other players
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- Linking connected players in the game info box to poker-heroes player data
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- Country flag name is displayed in a tooltip
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- New game list filter (show only ranking games)
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- Show cards chances also after fold
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- Private messages in the lobby chat are possible (use /msg command)
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- Automatically leave the table after the game finished (optional)
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- After a certain timeout, players are switched to an "autofold" state
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- Maximum limit for highest set and minimum raise
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- Automatic notifications before server restart
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- Ensure that the ranking data is stored even if the DB server is not available
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- Support single internet server password
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- Optional unlimited thinking time in network games
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- Performance improvements in network code
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- Sound when blinds increase
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- Several small bugfixes
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2012-01-02 version 0.9-rc1
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2012-01-02 version 0.9-rc1
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- New game log format with export function
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- New game log format with export function
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- BUGFIX: "stars" on the game table are displayed correctly on Windows and MacOS
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- BUGFIX: "stars" on the game table are displayed correctly on Windows and MacOS
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+4
-4
@@ -25,15 +25,15 @@
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#define MAX_GUI_SPEED 11
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#define MAX_GUI_SPEED 11
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#define DEBUG_MODE 0
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#define DEBUG_MODE 0
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#define SQLITE_LOG 1
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#define SQLITE_LOG 0
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#define HTML_LOG 0
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#define HTML_LOG 1
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#define POKERTH_VERSION_MAJOR 0
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#define POKERTH_VERSION_MAJOR 0
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#define POKERTH_VERSION_MINOR 90
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#define POKERTH_VERSION_MINOR 90
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#define POKERTH_VERSION ((POKERTH_VERSION_MAJOR << 8) | POKERTH_VERSION_MINOR)
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#define POKERTH_VERSION ((POKERTH_VERSION_MAJOR << 8) | POKERTH_VERSION_MINOR)
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#define POKERTH_BETA_REVISION 8
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#define POKERTH_BETA_REVISION 0
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#define POKERTH_BETA_RELEASE_STRING "0.9 rc1"
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#define POKERTH_BETA_RELEASE_STRING "0.9"
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#define RANKING_GAME_START_CASH 10000
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#define RANKING_GAME_START_CASH 10000
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#define RANKING_GAME_NUMBER_OF_PLAYERS 10
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#define RANKING_GAME_NUMBER_OF_PLAYERS 10
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+1
-1
@@ -26,7 +26,7 @@
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#include <third_party/asn1/PokerTHMessage.h>
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#include <third_party/asn1/PokerTHMessage.h>
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#include <gamedata.h>
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#include <gamedata.h>
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#define NET_VERSION_MAJOR 4
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#define NET_VERSION_MAJOR 5
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#define NET_VERSION_MINOR 0
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#define NET_VERSION_MINOR 0
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#define MAX_FILE_DATA_SIZE 256
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#define MAX_FILE_DATA_SIZE 256
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+4
-4
@@ -175,11 +175,11 @@ void Session::startInternetClient()
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myNetClient->Init(
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myNetClient->Init(
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myConfig->readConfigString("InternetServerAddress"),
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myConfig->readConfigString("InternetServerAddress"),
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// myConfig->readConfigString("InternetServerListAddress"),
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myConfig->readConfigString("InternetServerListAddress"),
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"pokerth.net/serverlist_testing.xml.z",
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// "pokerth.net/serverlist_testing.xml.z",
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myConfig->readConfigString("ServerPassword"),
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myConfig->readConfigString("ServerPassword"),
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// myConfig->readConfigInt("InternetServerConfigMode") == 0,
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myConfig->readConfigInt("InternetServerConfigMode") == 0,
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true,
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// true,
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myConfig->readConfigInt("InternetServerPort"),
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myConfig->readConfigInt("InternetServerPort"),
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myConfig->readConfigInt("InternetServerUseIpv6") == 1,
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myConfig->readConfigInt("InternetServerUseIpv6") == 1,
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myConfig->readConfigInt("InternetServerUseSctp") == 1,
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myConfig->readConfigInt("InternetServerUseSctp") == 1,
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@@ -51,7 +51,7 @@ import javax.xml.parsers.DocumentBuilderFactory;
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public abstract class TestBase {
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public abstract class TestBase {
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public final int PROTOCOL_VERSION_MAJOR = 4;
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public final int PROTOCOL_VERSION_MAJOR = 5;
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public final int PROTOCOL_VERSION_MINOR = 0;
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public final int PROTOCOL_VERSION_MINOR = 0;
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public final String AuthUser = "user";
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public final String AuthUser = "user";
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public final String AuthPassword = "pencil";
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public final String AuthPassword = "pencil";
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