Use generic PlayerData objects for no-longer-connected players when rejoining a game. This fixes ticket #88 (client patch only).

This commit is contained in:
lotodore
2011-12-29 21:19:06 +00:00
parent ed3eb9143d
commit 64156cfa69
3 changed files with 47 additions and 28 deletions
+1
View File
@@ -175,6 +175,7 @@ protected:
QtToolsInterface &GetQtToolsInterface();
boost::shared_ptr<PlayerData> CreatePlayerData(unsigned playerId, bool isGameAdmin);
void AddPlayerData(boost::shared_ptr<PlayerData> playerData);
void RemovePlayerData(unsigned playerId, int removeReason);
void ClearPlayerDataList();