Use generic PlayerData objects for no-longer-connected players when rejoining a game. This fixes ticket #88 (client patch only).
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@@ -175,6 +175,7 @@ protected:
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QtToolsInterface &GetQtToolsInterface();
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boost::shared_ptr<PlayerData> CreatePlayerData(unsigned playerId, bool isGameAdmin);
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void AddPlayerData(boost::shared_ptr<PlayerData> playerData);
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void RemovePlayerData(unsigned playerId, int removeReason);
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void ClearPlayerDataList();
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