small f-key display bugfix
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@@ -1316,7 +1316,6 @@ void gameTableImpl::provideMyActions(int mode) {
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pushButtonFoldString = FoldString;
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pushButtonAllInString = AllInString;
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refreshActionButtonFKeyIndicator();
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}
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else { // flop,turn,river
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@@ -1336,7 +1335,6 @@ void gameTableImpl::provideMyActions(int mode) {
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}
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}
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pushButtonAllInString = AllInString;
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refreshActionButtonFKeyIndicator();
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}
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if(mode == 0) {
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@@ -1347,7 +1345,6 @@ void gameTableImpl::provideMyActions(int mode) {
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else { pushButtonFoldString = CheckString+" / "+FoldString; }
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pushButtonAllInString = AllInString;
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refreshActionButtonFKeyIndicator();
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}
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else {
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pushButtonBetRaiseString = "";
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@@ -1359,7 +1356,6 @@ void gameTableImpl::provideMyActions(int mode) {
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myButtonsCheckable(FALSE);
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refreshActionButtonFKeyIndicator(1);
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}
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}
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@@ -1382,6 +1378,7 @@ void gameTableImpl::provideMyActions(int mode) {
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pushButton_CallCheck->setText(pushButtonCallCheckString);
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pushButton_AllIn->setText(pushButtonAllInString);
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refreshActionButtonFKeyIndicator();
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// myBetRaise();
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if(pushButton_BetRaise->text().startsWith(RaiseString)) {
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