Adding country code to protocol (currently broken).
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@@ -670,7 +670,11 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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tmpInfo.playerName = STL_STRING_FROM_OCTET_STRING(netInfo->playerName);
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tmpInfo.ptype = netInfo->isHuman ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
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tmpInfo.isGuest = netInfo->playerRights == PlayerInfoRights_playerRightsGuest;
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if (netInfo->avatarData != NULL)
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if (netInfo->countryCode)
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{
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tmpInfo.countryCode = STL_STRING_FROM_OCTET_STRING(*netInfo->countryCode);
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}
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if (netInfo->avatarData)
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{
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tmpInfo.hasAvatar = true;
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memcpy(tmpInfo.avatar.GetData(), netInfo->avatarData->avatar.buf, MD5_DATA_SIZE);
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@@ -1205,7 +1205,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
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PlayerInfoReplyMessage_t *netPlayerInfoReply = &packet->GetMsg()->choice.playerInfoReplyMessage;
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netPlayerInfoReply->playerId = tmpPlayer->GetUniqueId();
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if (tmpPlayer.get())
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if (tmpPlayer)
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{
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// Send player info to client.
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netPlayerInfoReply->playerInfoResult.present = playerInfoResult_PR_playerInfoData;
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@@ -1217,6 +1217,13 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
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&data->playerName,
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tmpPlayer->GetName().c_str(),
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tmpPlayer->GetName().length());
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if (!tmpPlayer->GetCountry().empty())
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{
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data->countryCode = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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tmpPlayer->GetCountry().c_str(),
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tmpPlayer->GetCountry().length());
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}
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if (!tmpPlayer->GetAvatarMD5().IsZero())
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{
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data->avatarData = (struct PlayerInfoData::avatarData *)calloc(1, sizeof(struct PlayerInfoData::avatarData));
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